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Posted on 07-19-11, 02:49 pm


Karma: 3752
Posts: 102/2112
Since: 06-28-11
Although we have the Sprite DB now, the Hex-Boxes to edit the sprite-data should come back. So we have both the Sprite Data from the Sprite DB AND can edit the Sprite Data in the old way (with that ugly HEX-Box).

For Example when a Sprite in the Sprite DB is unknown, but I want to edit the Sprite Data nevertheless. I cannot do it, 'cause in the newer revisions, there is no "Sprite Data HEX-Box" anymore.
Posted on 07-19-11, 02:52 pm
AxewAxew

Karma: 673
Posts: 17/583
Since: 07-02-11
A solution could be to show a hex input box when the sprite is unknown.
Posted on 07-19-11, 02:58 pm


Karma: 3752
Posts: 103/2112
Since: 06-28-11
Posted by Niko
A solution could be to show a hex input box when the sprite is unknown.

Yeah, that's it.
Posted on 07-19-11, 03:03 pm
Fuzzy
Full mod

Karma: 1183
Posts: 63/785
Since: 06-28-11
I've made it so it is always shown now. It's useful for discovering new sprite data, so you don't have to switch it to an unknown type, then switch it back.
Posted on 07-19-11, 03:08 pm


Karma: 3752
Posts: 104/2112
Since: 06-28-11
Posted by Piranhaplant
I've made it so it is always shown now. It's useful for discovering new sprite data, so you don't have to switch it to an unknown type, then switch it back.

Ok, thank you very much.
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