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Posted on 07-31-12, 07:45 pm
Roy Koopa


Karma: 4011
Posts: 1868/2722
Since: 06-26-11
This is just a very short example of my Streamed Audio Hack in NSMB Its NO ASM hack

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See a lots of creative DS Hacking here
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Posted on 07-31-12, 08:02 pm


Karma: 3752
Posts: 1371/2112
Since: 06-28-11
Sorry, but what's a "Streamed Audio"?
You mean you stream the audio from an external file in the game itself?
Or what? I don't get it.
Posted on 07-31-12, 08:05 pm
Roy Koopa


Karma: 4011
Posts: 1869/2722
Since: 06-26-11
Streamed audio -> Mp3/Wav and so on. Midis are no streamed audio and NSMB usually uses Midis
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-31-12, 08:07 pm


Karma: 3752
Posts: 1373/2112
Since: 06-28-11
So it WORKS with those files? That is really cool.
Posted on 07-31-12, 08:08 pm
Roy Koopa


Karma: 4011
Posts: 1870/2722
Since: 06-26-11
Yeah But the 4MB Limitation of the DS is shit
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 07-31-12, 09:35 pm
Birdo


Karma: 3305
Posts: 331/2024
Since: 06-28-11
Sounds fair enough. Also, is the 4mb limitation in total or per file?
Also, how did you did this? Seems awesome. Also, does this method supports .ogg file? They generally weight less and have decent quality.
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Posted on 07-31-12, 11:06 pm (rev. 1 by  Dirbaio on 08-01-12, 12:01 am)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 2061/4457
Since: 06-08-11
O.o wait wait wait.
Did you get .strm files to work?
Or is it a soundbank with the song in it and a sseq with just one note that plays the sound?

In the latter case the limitation is waaaaay lower than 4 MB

EDIT: Uhm, I guess this answers my question
Nice try though
http://gbatemp.net/topic/331736-playing-streamed-audio-in-nsmb/
Posted on 08-01-12, 12:04 am
Roy Koopa


Karma: 4011
Posts: 1872/2722
Since: 06-26-11
Jeah its just one note playin one sample xd But I try to figure out .strm and I wait for your hack, lol
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 08-01-12, 12:13 am
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10020
Posts: 2063/4457
Since: 06-08-11
I think we can't get .strm to work
The game's code doesn't contain all the code for it. While identifying the sound library functions I've found that many strm-related functions are missing. That's because Nintendo's compiler removes all the functions that aren't used to save RAM.

(I'm not sure though, maybe I just haven't been able to find them)

Also you'd still need ASM hacking to get the game to load a STRM instead of a SSEQ.
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