Poll | |
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Do it? | |
Yes | |
No | |
7 users have voted so far. |
Pages: 1
Nadia |
Posted on 05-20-12, 06:22 pm
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Axew
Karma: 673 Posts: 217/583 Since: 07-02-11 |
So, I somehow got an idea for a game I kinda want to make today.
The game would be a dungeon crawler of sorts taking some inspiration from Minecraft and Terraria and also RPG games in general. The RPG elements would sort of follow how the stats work in AcmlmBoards, but maybe with smaller requirements for levels to make progression easier. The game would take place in a psudo-3D world, although rendered in 2D. The world would be randomly generated and infinite in size horizontally and vertically, but only have a limited number of 'layers' you could be on. Layers would be like floors in a dungeon crawler game, except much more connected in the sense that things such as caves can span across multiple layers. If there is a hole in a layer, your character would fall to the layer below it, which is displayed slightly darkened below your current layer for clerity. Holding down some key or selecting a tile that would let you get to a layer above you would make the layer show up semi-transparent overlapping the current layer you are on. Movement in the game would be locked to a grid and you should be able to have multiple characters with you at a time and set them to do different things, like:
Switching characters could be done at any time by pressing a key. A character would have an inventory of 45 slots that could contain items in stacks of up to 99. There should also be a global inventory for all characters accessible by all characters no matter their position. Tools such as a pickaxe or a shovel should be obtainable/craftable and let you interact with the terrain. There should be many tiers of these tools that have different properties, disadvantages and advantages. There should be multiple times of weapons obtainable for attacking enemies or other players (if playing multiplayer):
There would be multiple game modes, here are some I have thought of:
So, do you guys think this is a good idea or is this too ridiculous and won't ever happen? (Wow, that was a long post) |
Arisotura |
Posted on 05-20-12, 11:44 pm
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☭ coffee and cream
Karma: 10415 Posts: 310/2768 Since: 06-26-11 |
I say, why not, go ahead.
Taking inspiration from Minecraft and Acmlmboards, two things I like and atleast it's not gonna be a Minecraft ripoff so I'm for it. Also, what are you gonna do for graphics? Draw them yourself, ask someone else, or take them from something existing? (graphics are the main reason why I don't make games, I suck at drawing) _________________________ Kuribo64 - zrghij |
Nadia |
Posted on 05-21-12, 12:35 am (rev. 2 by Nadia on 05-22-12, 10:30 am)
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Axew
Karma: 673 Posts: 218/583 Since: 07-02-11 |
I'll probably start out with ugly placeholder graphics and just hope someone would be willing to make tilesets/sprites for me later on.
I've started coding the game. Should I set up a GitHub repository once the game is at some kind of playable state if anyone wants to contribute? Edit: I actually think I'm gonna hold off on this until I learn some more capable programming language for this task (e.g. Java). |
Arisotura |
Posted on 05-22-12, 06:27 pm
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☭ coffee and cream
Karma: 10415 Posts: 313/2768 Since: 06-26-11 |
Posted by Nina Edit: I actually think I'm gonna hold off on this until I learn some more capable programming language for this task (e.g. Java). I approve of this. You can't do everything in Node.js. I'm glad you finally left that sweet dream _________________________ Kuribo64 - zrghij |
Nadia |
Posted on 05-22-12, 06:28 pm
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Axew
Karma: 673 Posts: 219/583 Since: 07-02-11 |
Posted by Mega-Mario Posted by Nina Edit: I actually think I'm gonna hold off on this until I learn some more capable programming language for this task (e.g. Java). I approve of this. You can't do everything in Node.js. I'm glad you finally left that sweet dream |
Arisotura |
Posted on 05-22-12, 06:31 pm
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☭ coffee and cream
Karma: 10415 Posts: 314/2768 Since: 06-26-11 |
Nadia |
Posted on 05-22-12, 06:41 pm
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Axew
Karma: 673 Posts: 220/583 Since: 07-02-11 |
This would DEFINITELY have to use localstorage, so it would take HDD space.
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