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Posted on 05-01-12, 08:27 am
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Karma: 3752 Posts: 1101/2112 Since: 06-28-11 |
This happens in every revision above 155 (where the sprite database got implemented)
Updating the sprite data base does not work correctly. (At least for me) Always when I update it, there is only the one word "end" in the spritedata.txt. This results an Error when opening a level. It is not my Internet connection, because I can do anything online at the same time. ![]() ![]() |
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Posted on 05-01-12, 09:29 am
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![]() Karma: 4011 Posts: 1469/2722 Since: 06-26-11 |
Same for me. And when I dont get this (sometimes), every spritedata stays like it was before. Eg: Zoom sprite can still only get edited by HEX
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 05-01-12, 11:19 am
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Karma: 3752 Posts: 1105/2112 Since: 06-28-11 |
xfix |
Posted on 05-01-12, 11:59 am (rev. 2 by xfix on 05-01-12, 12:03 pm)
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I think it's problem with current mysqli branch of ABXD. You see, http://nsmbhd.net/spritedata.php file is not included in ABXD repository, so I guess it's still using mysql_* calls. I have modified every file which I could to use generic methods instead of direct calls to mysql_*, but it's impossible to deal with files I don't have access to.
If anything, I think that (and I was wondering why NSMB editor crashes for me...) |
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Posted on 05-01-12, 12:10 pm (rev. 2 by
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![]() ( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1659/4457 Since: 06-08-11 |
Oh shit, this is why it was happening
![]() Going to fix this immediately. EDIT: Fixed! It was easy ![]() Sorry! EDIT: I definitely need to improve the sprite data update. If it fails for some reason, it should not overwrite the old good spritedata.txt file and give a proper error message... |
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Posted on 05-01-12, 12:24 pm
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Karma: 3752 Posts: 1106/2112 Since: 06-28-11 |
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