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Posted on 01-27-18, 12:27 am in New Super Mario Bros. DS Co-Op (rev. 1 by  HD Erick Games on 01-27-18, 12:31 am)
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 139/168
Since: 11-02-16
You can just put 2 invisible solid tiles near the flagpole to prevent someone with mega mushroom desyncing the game (thats what i did in my nsmb race mode experiment hack)
Posted on 01-30-18, 07:47 pm in New Super Mario Bros. DS Co-Op (rev. 4 by  HD Erick Games on 01-30-18, 09:33 pm)
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 143/168
Since: 11-02-16
Maybe skawo/newluigidev could help you on an asm to fix them. Do you have discord?

EDIT: crash report 1-2: https://youtu.be/FTAv8UicmSo
Posted on 07-17-22, 02:35 am in demo release Super Mario Bros 3. REVAMPED! (rev. 6 by  HD Erick Games on 07-19-22, 09:56 pm)
Red Paratroopa
Someone who speaks Portuguese

Karma: 531
Posts: 168/168
Since: 11-02-16
Super Mario Bros 3 Revamped, is a fan recreation of Super Mario Bros 3 inside NSMB2, it is actually a revival of a project I started way back in 2017 on Kuribo64.
And today, I present you the first released DEMO which includes modified graphics, levels, and music in world 1 (all levels in the first world including 1-Rainbow are modified). It is however, my first actual attempt on a NSMB2 hack, so PLEASE give me feedback about everything you did/did not like, so I can improve upon my mistakes.



  • All SMB3 Levels Remastered!
  • Music remixes from many other mario games
  • Hammer powerup (most likely will only happen after SMBnext releases).













  • INSTALLATION TUTORIAL




    - (Music was taken from multiple different sources, which can be found in this video's description. here).
    - NSMB2 Hacking Discord (For answering many of my questions).
    -  TRS (For use of its ported NSLU tileset).
    - Astroclimber26 (Use of his levels as a base for this demo, they were edited to make them more... you know... complete).
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