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Posted on 04-16-14, 07:04 pm in Kirby air ride Level Editor (rev. 6 by ImageBot on 11-21-16, 02:59 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

Karma: 53
Posts: 3/42
Since: 04-16-14
I'm work on an full Level Editor for Kirby air ride

I will try to add this functions first:

*Import Models
*Set Collision
*Skybox Editor
*Texture Editor
*Text Editor
*And more...




More Informations here:
https://sites.google.com/site/homepagesmirkogm/hacking-tools/airrideriscomming
Other Thread
http://kuribo64.net/?page=thread&id=1277
http://smhd.bugs3.com/?page=thread&id=19

Posted on 04-16-14, 12:58 pm in released Super Mario Star Land (rev. 3 by ImageBot on 11-21-16, 02:59 am)
Red Goomba
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Karma: 53
Posts: 1/42
Since: 04-16-14


Retro World Music
http://kuribo64.net/get.php?id=ic3UxeUZJUgWEbFZ
Other Thread
http://kuribo64.net/?page=thread&id=1178


Download:
http://www.mediafire.com/download/9815ivt4leviz82/Super+Mario+Star+Land+alpha.xdelta

Posted on 05-16-14, 08:32 pm in Kirby air ride Level Editor (rev. 2 by ImageBot on 11-21-16, 03:00 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

Karma: 53
Posts: 8/42
Since: 04-16-14
Debugging and Dolphin.
With all same informations.


Information:
COL = Collision file in GC games
BCK = Animations file in GC games
BMD = Model, Texture file in GC (NDS) games

EfMapCity.dat - This is the Map City Trial.
opening.bnr - Intro Cutscene

ISO.hdr - Here is the Game info:

Offset (h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C

00000020 4B 69 72 62 79 20 41 69 72 20 52 69 64 -> Kirby Air Ride (ISO.hdr)

Game.toc - Define the *.dat file for Kirby Air Ride

*.sem - Unknown Sound file (Unknown not yet changes)
*.hps - Unknown Sound file (Perhaps sound/FX files)
*.ssm - Unknown Sound file (Perhaps Audio Stream file)


Posted on 06-02-14, 04:03 pm in Kirby air ride Level Editor (rev. 3 by ImageBot on 11-21-16, 03:00 am)
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

Karma: 53
Posts: 9/42
Since: 04-16-14
Here is my plan:


First: Debugging.
Second: Make custom World.
Thirdly: Editing my Editor (Modified/Add/Remove).

edit:


Posted on 01-03-15, 07:39 pm in BlargBoard XD - Blargboard Mod
Red Goomba
This isn't a blackhat forum. Take your shit elsewhere.

Karma: 53
Posts: 33/42
Since: 04-16-14
lol, it's off-topic  Arisotura. This is a progress thread for BlargBoard Mod.
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