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Pedroalone |
Posted on 08-06-16, 12:04 am (rev. 1 by Pedroalone on 08-11-16, 11:02 pm)
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Paratroopa
Karma: 427 Posts: 139/147 Since: 07-03-13 |
This mini hack aims to replicate the "feel" that the first Mario game had.
The reason I made this hack is because I'm removing the Super Mario Bros-like levels from my main hack. So instead trashing the whole idea I decided to make new (and better) levels and compile them in a 1-world hack.
SCREENSHOTS
TRAILER
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
TruelyJohn64 |
Posted on 08-06-16, 12:47 am
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(Words)
Karma: 730 Posts: 86/265 Since: 01-03-16 |
A friendly reminder to anyone else wanting to play is use an older version of NSMBe to patch as newer revisions don't work.
Also excellent job Pedroalone, it really feels like the original Super Mario Bros. but at a better and faster pace. It's like the fan game Super Mario 63; Done very well and puts a smile on your face. _________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
Hiccup |
Posted on 08-06-16, 01:25 pm
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Birdo
Karma: 2754 Posts: 1716/2091 Since: 06-26-11 |
I like this idea. Could someone tell me what version/s of NSMBe work can apply the patch properly?
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Pedroalone |
Posted on 08-06-16, 02:19 pm (rev. 1 by Pedroalone on 08-06-16, 02:20 pm)
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Paratroopa
Karma: 427 Posts: 140/147 Since: 07-03-13 |
Posted by Hiccup I like this idea. Could someone tell me what version/s of NSMBe work can apply the patch properly? I had no problems patching with build 376, which is the one I used in this hack. _________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
pinet |
Posted on 08-07-16, 10:33 pm (rev. 3 by ImageBot on 11-21-16, 03:22 am)
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Karma: 1064 Posts: 109/200 Since: 02-02-15 |
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Pedroalone |
Posted on 08-09-16, 12:45 am (rev. 1 by Pedroalone on 08-11-16, 11:08 pm)
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Paratroopa
Karma: 427 Posts: 141/147 Since: 07-03-13 |
So, mods, the hack is finished.
The thread has screens, a video and a download link. Edit: Apparently the patch had the overlay9_0 bug. I just fixed it. _________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
MarioFanatic64 |
Posted on 08-12-16, 07:19 am
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Roy Koopa
The guy who does things. Karma: 12694 Posts: 2155/2796 Since: 07-01-11 |
Done
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
Hiccup |
Posted on 08-14-16, 08:15 pm
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Birdo
Karma: 2754 Posts: 1734/2091 Since: 06-26-11 |
Odd request, but could someone post an xdelta? I can't use NSMBe currently.
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Pedroalone |
Posted on 08-15-16, 12:24 am
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Paratroopa
Karma: 427 Posts: 142/147 Since: 07-03-13 |
Here you go: Click me
_________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
Hiccup |
Posted on 08-15-16, 06:45 pm
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Birdo
Karma: 2754 Posts: 1735/2091 Since: 06-26-11 |
Played it. Nice level design. Some suggestions for a second updated version:
* Put the "thank you for playing" message in world 2-1 (texture world 2 the same as world 1). Crashing the game purposely is not good, for one thing, it stops you from using the some flash cart softresets * The last castle's loop can be bought and the first star coin is unnecessarily easy (?) * It'd be nice if you used the "skip intro" code hack * Texture W1 using the ground tile that is used in levels |
MeroMero |
Posted on 08-15-16, 06:54 pm
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Death by cuteness
Karma: 6564 Posts: 545/598 Since: 05-01-13 |
Posted by Hiccup * Put the "thank you for playing" message in world 2-1 (texture world 2 the same as world 1). Crashing the game purposely is not good, for one thing, it stops you from using the some flash cart softresets Or another solution (from SaturnYoshi) would be to make the secret exit on W1-Tower the only possible choice to end the level. That way you can set the cannon to go to World 8, and upon reaching the Final Castle, the player will get to see the proper ending. The only downside is that it would force Pedroalone to make 8 more levels, for a total of 16 levels. |
Pedroalone |
Posted on 08-16-16, 02:31 am (rev. 1 by Pedroalone on 07-02-17, 02:49 am)
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Paratroopa
Karma: 427 Posts: 143/147 Since: 07-03-13 |
1* Yeah, I think I can put another message in 2-1, maybe not everyone will look at it but whatever.
Btw, what do you mean with "texture w2 the same as w1"? 2* I don't get it. Bought?? About the starcoin it's like: "hey you did it, now take this" I mean, all the star coins in this game are easy to get, so... 3* You know, the hack is basically new levels and a new block in the tileset. The plan was: Not to use any asm patch and keep it as simple as possible. And since I like the quickness of nsmbe, IMO is worth watch a 20 sec intro. =P 4* I tried this and believe me it is not cool as it may seem. About the tower thing, nah, 8 are enough. _________________________ New Super Mario Bros. The Next Levels. Progress: W1: 100% | W2: 100% | W3: 33% | W4: 100% |
Hiccup |
Posted on 08-16-16, 11:19 am (rev. 1 by Hiccup on 08-16-16, 11:20 am)
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Birdo
Karma: 2754 Posts: 1736/2091 Since: 06-26-11 |
1. Change the w2 textures and/or models to be the same as w1 textures/models
2. Autocorrect! I meant glitchy |
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