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MoonlightCapital |
Posted on 05-24-16, 04:23 pm
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Not a hacker
Karma: 188 Posts: 76/153 Since: 04-05-16 |
Probably i post in the wrong forum...
But i want to know more about sprite settings. Are these sets a rom feature or it was just zero-made from the editor! _________________________ Discord server |
Fluorescent |
Posted on 05-24-16, 04:27 pm (rev. 3 by Fluorescent on 05-24-16, 04:34 pm)
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Karma: 472 Posts: 67/139 Since: 04-08-16 |
It's in the Rom, because of RAM limitation
(My edit got Ninja'd) |
Thierry |
Posted on 05-24-16, 04:30 pm
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この記号は… 解読できないよ…
Karma: 6054 Posts: 1866/2727 Since: 01-17-13 |
Why would anyone take the trouble to implement that as a feature? The only reason it's here is the DS's limitations.
Try out the search function if you want to know more. There are most probably threads about it already. |
Hiccup |
Posted on 05-26-16, 06:25 pm
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Birdo
Karma: 2754 Posts: 1609/2091 Since: 06-26-11 |
Its a real setting in the level format that is looked at by the game. This isn't unique to NSMB either: SMW, YI, SM64 and SM64DS all have similar setups.
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Giga |
Posted on 05-26-16, 08:18 pm
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Newcomer
Karma: -2 Posts: 4/6 Since: 05-21-16 |
Every video game has to be told where to look for any specific graphic, whether it be a texture to put on a model, or a sprite to be displayed on a 2D plane. There's even a rule about not messing up in this on SMWC, and having a red Buzzy Beetle when you meant to use a Spiny, since they both share the same space in their respective graphic files.
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