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Hiccup |
Posted on 05-16-15, 06:18 pm
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Birdo
Karma: 2789 Posts: 1362/2091 Since: 06-26-11 |
Has anyone encountered freezing in the retail, without cart-removal?
I want to know this, so I can tell someone who has the Wii U VC version, so they can try and get the debug screen up (which will allow us to see if the build date is different). |
WhatTheHack |
Posted on 05-16-15, 06:34 pm (rev. 1 by WhatTheHack on 05-16-15, 06:49 pm)
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Shyguy
Karma: 117 Posts: 18/84 Since: 05-03-15 |
Just to clarify, are you asking if there is reliable method of freezing the game in the Nintendo DS version without removing the game cartridge? Or are you asking for a method to freeze the VC Release? Because if a method exists in the original DS release, it may have been patched in the VC version. I cannot say that for sure though, because I don't own a Wii U.
E: I looked on a Super Mario Wiki page that lists known glitches in NSMB and found nothing related to freezing the game. Closest thing I found was this cool trick, but I doubt it's of any use to you: _________________________ My SMW Central Profile My Kuribo64 Profile There are Goombas somewhere below this footer, 'cause typing "Goombas" makes one appear! |
Hiccup |
Posted on 05-16-15, 06:40 pm
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Birdo
Karma: 2789 Posts: 1363/2091 Since: 06-26-11 |
Any version. Just anything that doesn't require physical things that can't be done in the Wii U emulator.
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skawo |
Posted on 05-16-15, 06:59 pm (rev. 1 by skawo on 05-16-15, 06:59 pm)
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Karma: 19797 Posts: 161/1100 Since: 04-02-13 |
Hm, interesting, I watched a video of the NSMBDS release and there's either some emulator problems with sounds, or they muffled all the sound effects for some reason. So, there might be some changes.
Strange. |
Hiccup |
Posted on 05-17-15, 09:01 pm
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Birdo
Karma: 2789 Posts: 1364/2091 Since: 06-26-11 |
I think that is actually how it sounds when you plug headphones into a DS. It certainly reminded me of that.
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skawo |
Posted on 05-17-15, 09:05 pm
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Karma: 19797 Posts: 164/1100 Since: 04-02-13 |
It isn't.
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Hiccup |
Posted on 05-18-15, 11:03 am
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Birdo
Karma: 2789 Posts: 1366/2091 Since: 06-26-11 |
Okay. I guess you must be talking about something else. They've probably done something to make it sound nicer with large speakers.
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WhatTheHack |
Posted on 05-19-15, 02:44 am
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Shyguy
Karma: 117 Posts: 24/84 Since: 05-03-15 |
I know this is a bit of a silly suggestion, but I don't suppose there is any way to apply Action Replay codes/cheats to an emulated Wii U Virtual Console release of the game? Again, I highly doubt that is even possible, but I just thought I would mention it anyway.
_________________________ My SMW Central Profile My Kuribo64 Profile There are Goombas somewhere below this footer, 'cause typing "Goombas" makes one appear! |
Hiccup |
Posted on 05-19-15, 08:48 am
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Birdo
Karma: 2789 Posts: 1369/2091 Since: 06-26-11 |
No. If we had homebrew like that for Wii U, we could probably just dump the ROM
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