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Posted on 04-21-13, 12:57 pm (rev. 2 by
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![]() Karma: 2754 Posts: 533/2091 Since: 06-26-11 |
obj_e3_ring.nsbmd
w_cannon.nsbmd w8.nsbmd always say they are already being edited when they are not. |
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Posted on 04-21-13, 01:05 pm
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![]() Eugene Karma: 3646 Posts: 93/1120 Since: 11-29-11 |
Yes, that's a really annoying problem. I've the same problem, by that file. But I have this to by w8.nsbmd. I don't understand that.
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Posted on 04-21-13, 03:05 pm
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![]() Karma: 2754 Posts: 534/2091 Since: 06-26-11 |
I have added some others which also do this...
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Posted on 04-21-13, 05:43 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 3261/4457 Since: 06-08-11 |
Hmhmhm I will have a look, this is an interesting bug
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Posted on 05-02-13, 08:17 am
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Death by cuteness
Karma: 6564 Posts: 3/598 Since: 05-01-13 |
If I might add something, it was still working in build 356 but was broken in build 357, unless you already knew that then disregard this post.
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Thierry |
Posted on 01-14-16, 11:52 pm
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この記号は… 解読できないよ…
Karma: 6043 Posts: 1757/2726 Since: 01-17-13 |
If you use MKDSe, you can split the .nsbmd into a untextured .nsbmd and a .nsbtx. Then, after putting both back together into a new .nsbmd you will replace the old one with, you will be able to edit it without encountering the error, no matter what NSMBe revision you're using.
To extract/replace the old .nsbmd you fail opening, close and reopen NSMBe, then don't try editing/hex editing the file. Thus, you won't have 'edited' the file, and won't get the 'File is already being edited' error when extracting/replacing the .nsmbd. I didn't test with every of the files, but it seems to work flawlessly. Posted by Hiccup obj_e3_ring.nsbmd w_cannon.nsbmd w8.nsbmd I might add map_dragon.nsbmd? |
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