View changes for revision:
By Hiccup on 10-17-12, 10:08 am |
Category 'Event controllers', known |
Activates an event when the zone is loaded - used in nsmbwii.
Was called "Activator related? (It does something - test the nybbles)"
Notes from the game's code:
- Doesn't draw anything
- It's flag table is next to other activator sprites. Maybe it's activator related?
-It seems to be waiting for something? |
Data files: none |
Sprite fields: none |
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By Hiccup on 10-17-12, 10:31 am |
Category 'Event controllers', known |
Activates an event when the zone is loaded - used in nsmbwii.
Was called "Activator related? (It does something - test the nybbles)"
Notes from the game's code:
- Doesn't draw anything
- It's flag table is next to other activator sprites. Maybe it's activator related?
-It seems to be waiting for something? |
Data files: none |
Sprite fields: • Event ID: value at nybble 3-4. This event will be activated when the view loads. • Time Activated: value at nybble 5-6. This value only works if Switch Mode is set to Activate Event, and sets a duration that the event ID will be activated for. • Switch Mode: list at nybble 11: 0=Deactivates ID,1=Activates ID |
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