Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
78 174Lift moving one way once stood on
Direction: list at nybble 7: 0=Up,1=Down,2=Right,3=Left
Length: value at nybble 11
Speed: list at nybble 5: 2=15 pixels/sec,1=30 pixels/sec,0=60 pixels/sec
Travelling distance: list at nybble 6: 0=Unlimited,1=114 Blocks,2=232 Blocks,3=348 Blocks,4=464 Blocks,5=580 Blocks,6=696 Blocks,7=7112 Blocks,8=8128 Blocks,9=9144 Blocks,10=10160 Blocks,15=11176 Blocks,16=12192 Blocks,17=13208 Blocks,18=14224 Blocks,19=15240 Blocks
Enable Trigger ID check: checkbox at nybble 9 with mask 1
Trigger ID 1: value at nybble 2-3
Trigger ID 2: value at nybble 0-1
 Hiccup (rev. 29)