Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
You can also have this database in NSMB Editor if you're using the latest version!

All the registered users can also collaborate with the Sprite DB by sharing their sprite data findings. Click any sprite below to edit it.

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Known, incomplete

Known, complete


Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
280 282Horizontal camera offset
Pixel zone below: value at nybble 6-7. This is how many pixels below the sprite that the sprite can be activated in.
Pixels to full offset: value at nybble 8-9. This is how many pixels Mario needs to move past the sprite until it reaches the full horizontal offset.
Pixel offset +=left: signed value at nybble 10-11. Default value is 2 tiles (32 pixels) either way from center
 Hiccup (rev. 2)