Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Known, incomplete

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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

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Status
 326 total
292
32
2


The above bar needs more green. HELP US MAKE IT HAPPEN! NOW!
ID Class ID Name Last edited by
165 138Event controller - "OR" (If X OR Y, do Z)
Trigger ID 1: value at nybble 0-1
Trigger ID 2: value at nybble 4-5
Trigger ID 3: value at nybble 6-7
Trigger ID 4: value at nybble 8-9
Target ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Usage Mode: list at nybble 10: 0=Single Use,1=Multi Use,2=Only while All Events are Active. How does 1 work?
Switch Mode: list at nybble 11: 0=Activates Target (Switches Event State),1=Deactivates Target (Switches Event State)
 Hiccup (rev. 21)