Sprite DBBy Category
Welcome to the Sprite DB! Here you will find information on how to use any sprite in NSMB.
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Uncategorized
Platforms and ropes
Event controllers
Bosses and cutscenes
Camera controllers
Useless sprites
Effects and decorations
Other
Enemies - Overground
Enemies - Underground
Enemies - Water
Enemies - Snow
Enemies - Fire
Enemies - Castle
Enemies - Ghost House
Enemies - Desert

Go to sprite ID:
Status
 326 total
286
34
6


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ID Class ID Name Last edited by
27 248Bullet Bill Launcher
Height: value at nybble 10
Shoot direction: list at nybble 9: 0=Both,1=Left,2=Right
Unknown 8: value at nybble 8
Hiccup (rev. 4)
28 35Bob-Omb
Spawn type: list at nybble 4: 0=Regular,1=Pipe spawn,2=Ready to explode,3=???
Pipe spawn: value at nybble 11
Hiccup (rev. 3)
36 37Thwomp P-Switch (rev. 1)
53 55Dry Bones Dirbaio (rev. 2)
55 58Bullet Bill
Spawn Mode: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement
Zone ID: value at nybble 8-9
Uses Zone: checkbox at nybble 7 with mask 1
Hiccup (rev. 3)
63 132Dry Bowser
Input ID: value at nybble 2-3
Output ID: value at nybble 0-1
Hiccup (rev. 1)
64 73Whomp
Stay in place: checkbox at nybble 10 with mask 1. Can move around and chase Mario when not checked
Giant: checkbox at nybble 11 with mask 1
 Dirbaio (rev. 0)
102 103Small Spiked Ball
Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46)
Speed 2?: checkbox at nybble 8 with mask 1. ?
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Starting direction: list at nybble 10: 0=Left,1=Right
Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast
FSPlayer (rev. 8)
109 110Amp (Electric Ball)
Shift: list at nybble 10: 0=None,1=1/2 block right,2=1/2 block down,3=1/2 block right and down
 KingYoshi (rev. 0)
114 234Small Flamethrower
Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down
FSPlayer (rev. 3)
115 185Giant Spiked Ball
Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable
Non-Moving: checkbox at nybble 7 with mask 1. ?
Speed 2?: value at nybble 8. ?
Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite.
Starting direction: list at nybble 10: 0=Left,1=Right
Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast
FSPlayer (rev. 6)
118 235Flamethrower
Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down
FSPlayer (rev. 7)
180 96Koopa on Fence
Walk Vertically: checkbox at nybble 10 with mask 1
Color: list at nybble 11: 0=Green,1=Red
Walk Faster: checkbox at nybble 8 with mask 1
Start on back of fence: checkbox at nybble 9 with mask 1
 Piranhaplant (rev. 1)
193 56Giant Dry Bones Dirbaio (rev. 0)
194 38Giant Thwomp Dirbaio (rev. 0)
260 220Fast Giant Down Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
261 221Fast Giant Up Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
262 222Fast Giant Left Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
263 223Fast Giant Right Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
speed and distance: value at nybble 6
Fall delay: value at nybble 7-8
Leave delay: value at nybble 10-11
 DiamondPhoenix (rev. 0)
303 130Spinning Chain with Spike Ball
Rotation direction: list at nybble 10: 0=Counterclockwise,1=Clockwise
Starting position: list at nybble 11: 0=Right,1=Up,2=Left,3=Down
FSPlayer (rev. 2)
304 216Giant Falling Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
307 217Giant Rising Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
308 218Giant Left Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)
309 219Giant Right Shooting Spike
Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all
How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay
Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay.
Fall frames: value at nybble 8
Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay.
Leave frames: value at nybble 11
 DiamondPhoenix (rev. 0)