| 27 | 248 | Bullet Bill Launcher| Height: value at nybble 10 | | Shoot direction: list at nybble 9: 0=Both,1=Left,2=Right | | Unknown 8: value at nybble 8 |
| Hiccup (rev. 4) |
| 28 | 35 | Bob-Omb| Spawn type: list at nybble 4: 0=Regular,1=Pipe spawn,2=Ready to explode,3=??? | | Pipe spawn: value at nybble 11 |
| Hiccup (rev. 3) |
| 36 | 37 | Thwomp | P-Switch (rev. 1) |
| 53 | 55 | Dry Bones | Dirbaio (rev. 2) |
| 55 | 58 | Bullet Bill| Spawn Mode: list at nybble 11: 0=Doesn't spawn,1=Fires at Mario,2=Fire from sprite placement | | Zone ID: value at nybble 8-9 | | Uses Zone: checkbox at nybble 7 with mask 1 |
| Hiccup (rev. 3) |
| 63 | 132 | Dry Bowser| Input ID: value at nybble 2-3 | | Output ID: value at nybble 0-1 |
| Hiccup (rev. 1) |
| 64 | 73 | Whomp| Stay in place: checkbox at nybble 10 with mask 1. Can move around and chase Mario when not checked | | Giant: checkbox at nybble 11 with mask 1 |
| Dirbaio (rev. 0) |
| 102 | 103 | Small Spiked Ball| Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable | | Spiked Ball ID: value at nybble 7. For use with Spiked Ball Activator (46) | | Speed 2?: checkbox at nybble 8 with mask 1. ? | | Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. | | Starting direction: list at nybble 10: 0=Left,1=Right | | Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
| FSPlayer (rev. 8) |
| 109 | 110 | Amp (Electric Ball)| Shift: list at nybble 10: 0=None,1=1/2 block right,2=1/2 block down,3=1/2 block right and down |
| KingYoshi (rev. 0) |
| 114 | 234 | Small Flamethrower| Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down |
| FSPlayer (rev. 3) |
| 115 | 185 | Giant Spiked Ball| Reverse-Input ID: value at nybble 2-3. The spiked ball won't spawn while the ID is activated. 0=disable | | Non-Moving: checkbox at nybble 7 with mask 1. ? | | Speed 2?: value at nybble 8. ? | | Spawning method: list at nybble 9: 0=Both sides,1=One side only. For one side only : if starting direction is left, the spiked ball will spawn only if Mario is at the left of said sprite; and of course if starting direction is right, the spiked ball will spawn only if Mario is at the right of said sprite. | | Starting direction: list at nybble 10: 0=Left,1=Right | | Speed: list at nybble 11: 0=Only moves on slope,1=slow,2=mid,3=fast |
| FSPlayer (rev. 6) |
| 118 | 235 | Flamethrower| Direction: list at nybble 11: 0=Right,1=Left,2=Up,3=Down |
| FSPlayer (rev. 7) |
| 180 | 96 | Koopa on Fence| Walk Vertically: checkbox at nybble 10 with mask 1 | | Color: list at nybble 11: 0=Green,1=Red | | Walk Faster: checkbox at nybble 8 with mask 1 | | Start on back of fence: checkbox at nybble 9 with mask 1 |
| Piranhaplant (rev. 1) |
| 193 | 56 | Giant Dry Bones | Dirbaio (rev. 0) |
| 194 | 38 | Giant Thwomp | Dirbaio (rev. 0) |
| 260 | 220 | Fast Giant Down Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 261 | 221 | Fast Giant Up Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 262 | 222 | Fast Giant Left Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 263 | 223 | Fast Giant Right Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | speed and distance: value at nybble 6 | | Fall delay: value at nybble 7-8 | | Leave delay: value at nybble 10-11 |
| DiamondPhoenix (rev. 0) |
| 303 | 130 | Spinning Chain with Spike Ball| Rotation direction: list at nybble 10: 0=Counterclockwise,1=Clockwise | | Starting position: list at nybble 11: 0=Right,1=Up,2=Left,3=Down |
| FSPlayer (rev. 2) |
| 304 | 216 | Giant Falling Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 307 | 217 | Giant Rising Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 308 | 218 | Giant Left Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |
| 309 | 219 | Giant Right Shooting Spike| Behaviour: list at nybble 4: 0=Normal,1=Fast movement,2=Slow movement,3=No movement at all | | How to start: list at nybble 5: 0=Start to fall,2=Leaving from bottom,8=Start with delay | | Fall delay: value at nybble 6-7. Use "Fall frames" to add frames to delay. | | Fall frames: value at nybble 8 | | Leave delay: value at nybble 9-10. Use "Leave frames" to add frames to delay. | | Leave frames: value at nybble 11 |
| DiamondPhoenix (rev. 0) |