Ultraboy |
Posted on 04-17-16, 08:32 pm in Newer super mario bros.Special (rev. 44 by Ultraboy on 07-13-19, 04:19 pm)
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Panser
Karma: 577 Posts: 19/332 Since: 04-09-16 |
Hello! Welcome to my hack's thread CREDITS Sherry_ TRS NINTENDO Newer team MeroMero SCREENSHOT Features: New levels Asm hack New worlds maps New worlds theme New music Worlds: W1:Cheep Cheep tropics W2:Sunny desert W3:Cherry village W4:Crescente moon glacier W5:stratosphere skies W6;Remote valley W?:Acres plateau W⭐:Horizon of costellations PROGRESS: 10% |
Ultraboy |
Posted on 10-16-16, 04:38 pm in New super mario bros.U DS (rev. 4 by Ultraboy on 02-16-17, 09:12 pm)
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Panser
Karma: 577 Posts: 183/332 Since: 04-09-16 |
hello, since I can no longer work on my second rom hack (newer halloween.special) for various reasons I decided to do a hack a little easier.
This hack will be released before 2018 because being a remake it is not much work. hope you like it. SOME SCREENSHOT sorry if there are only 3 screenshots but I have not made much progress with this hack CREDITS MeroMero NINTENDO PROGRESS 2% |
Ultraboy |
Posted on 07-02-17, 08:46 pm in New Summer Mario Bros.DS (rev. 15 by Ultraboy on 08-07-17, 10:57 am)
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Panser
Karma: 577 Posts: 271/332 Since: 04-09-16 |
Well yeah, a new mini hack, after which with most of the hack I started I did not finish it now I try again.
This hack includes: 8 levels New map New music ASM hack and much more... old screenshot current screenshot Credits skawo (for ASM hack) MeroMero (for ASM hack) newluigidev Sherry_ Newer Team Current progress: 4/8 levels level names |
Ultraboy |
Posted on 12-26-16, 07:59 pm in how to create the boiling water (rev. 1 by Ultraboy on 12-26-16, 08:05 pm)
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Panser
Karma: 577 Posts: 207/332 Since: 04-09-16 |
first you have to make a invisible tile as a spike
then put the card in the "object". then enter the water level with bubbles and a half to 'water to enter the invisible tile. so when Mario goes in contact with the water it loses power ups. bubbles are used to give the idea that water is hot |
Ultraboy |
Posted on 02-17-17, 11:33 am in New Super Mario Bros. Spring Special (rev. 9 by Ultraboy on 03-10-17, 03:57 pm)
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Panser
Karma: 577 Posts: 229/332 Since: 04-09-16 |
Ultraboy |
Posted on 09-05-16, 07:30 pm in Newer super mario bros.Special (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Panser
Karma: 577 Posts: 159/332 Since: 04-09-16 |
new level: fall harvest
I also made the bridge as that of nsmb2 |
Ultraboy |
Posted on 09-29-16, 12:45 pm in Newer super mario bros.Special (rev. 1 by ImageBot on 11-21-16, 03:24 am)
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Panser
Karma: 577 Posts: 172/332 Since: 04-09-16 |
new update!!!
What's new: -retexured world 4 -update w1 tileset -add falling leaves effect -w1 and w2 have a new names. new screenshot (autumn tree tower) |
Ultraboy |
Posted on 10-31-16, 11:50 am in Newer super mario bros.Special (rev. 1 by ImageBot on 11-21-16, 03:24 am)
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Panser
Karma: 577 Posts: 196/332 Since: 04-09-16 |
new level 1-A |
Ultraboy |
Posted on 11-17-16, 01:09 pm in Newer super mario bros.Special (rev. 1 by ImageBot on 11-21-16, 03:25 am)
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Panser
Karma: 577 Posts: 201/332 Since: 04-09-16 |
here is a new level in development: meadow of blooming cherry trees hope you like it. also rated the best tilesets among those I listed above |
Ultraboy |
Posted on 02-09-17, 01:55 pm in Newer super mario bros.Special
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Panser
Karma: 577 Posts: 221/332 Since: 04-09-16 |
New level!!!
Falling leaves castle. what do you think? |
Ultraboy |
Posted on 07-12-16, 06:32 pm in tutorial Edit world-map icons
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Panser
Karma: 577 Posts: 69/332 Since: 04-09-16 |
Posted by MeroMero Step 1: Open your NSMB ROM in NSMB editor. Step 2: Go to ROM File Browser -> FILESYSTEM -> root -> uiStudio. Step 3: Before proceeding any further, extract the file UI_O_1P_course_select_u_ncg.bin, you'll see later why you need to do this step. Step 4: Double-click on the file UI_O_1P_course_select_o_ud_ncl.bin to open the Palette Viewer. Tick 16 Color on the bottom-left, and click Add all. Step 5: You can close the Palette Viewer, then double-click on UI_O_1P_course_select_u_ncg.bin. Step 6: On the 2D Texture Editor window, click on View in 4 bpp format. Set Tile Width to 24. Click on Export this bitmap. Step 7: Open the image you exported in Step 6 with Photoshop, GIMP or another Image editor. Step 8: Now that the image is opened, click Ctrl+A (which is usually the shortcut for Select All) and click Del. This will completely erase the image, but not the template, which is what we need. Step 9: Now fetch your custom World Icons (who must be 32×32 in size, regardless of transparency), and copy them in the image template with the following line-up: _Duo 1: W1 with W8 _Duo 2: W2 with W6 _Duo 3: W3 with W4 _Duo 4: W5 with W7 Not only that but to ease the workload, group them in such a way that you can delete the 3 other duos in one single selection, something like this for example: Step 10: Select duos 2, 3 and 4 and click Del, then Ctrl+S (which is usually the shortcut for Saving) On NSMB editor, select palette 5, then click on Import this bitmap and recreate palette to import the image you just saved on Photoshop. Step 11: Now go back to Photoshop, and click Ctrl+Alt+Z (which should Undo the last action). Repeat step 11 but with duos 1, 3 and 4 this time. Then once you're done you will have to repeat this operation twice more, for duos 1, 2 and 4 and for duos 1, 2 and 3. When you import the remaining duo, keep in mind the palettes you want to overwrite: _Duo 1: palette 5 _Duo 2: palette 4 _Duo 3: palette 6 _Duo 4: palette 7 Step 12: You can click Save all and exit the Tilemap Editor. Step 13: Repeat Step 4. Step 14: You can close the Palette Viewer, then double-click on UI_O_1P_course_select_d_nce.bncd. Step 15: Click on View in 4 bpp format. Step 16: Now locate each of the World Icons, and click Import this bitmap with existing palette, as a reminder: _W1: palette 5 _W2: palette 4 _W3: palette 6 _W4: palette 6 _W5: palette 7 _W6: palette 4 _W7: palette 7 _W8: palette 5 Step 17: Click Save all and exit the Tilemap Editor. Step 18: In DeSmuMe: The World Icons from Ultraboy are used only as examples. thanks MeroMero for tutorial. I feel honored because you have used my icons |
Ultraboy |
Posted on 07-31-16, 04:47 pm in Newer Super Mario Bros. DS
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Panser
Karma: 577 Posts: 116/332 Since: 04-09-16 |
skawo quite right, after all, is doing a good hack is this means that he needs time.
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Ultraboy |
Posted on 08-10-16, 10:28 am in Newer super mario bros.Special (rev. 4 by ImageBot on 11-21-16, 03:22 am)
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Panser
Karma: 577 Posts: 140/332 Since: 04-09-16 |
Ultraboy |
Posted on 09-02-16, 08:30 pm in Newer super mario bros.Special (rev. 1 by ImageBot on 11-21-16, 03:23 am)
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Panser
Karma: 577 Posts: 158/332 Since: 04-09-16 |
I improved a little the world 4 |
Ultraboy |
Posted on 09-06-16, 03:04 pm in Newer halloween special (rev. 2 by ImageBot on 11-21-16, 03:23 am)
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Panser
Karma: 577 Posts: 160/332 Since: 04-09-16 |
here is a mini hack inspired by autumn and Halloween.
This hack includes 8 new levels an autumn airship and lots of fun the level of the cannon will become a normal level (the backgrounds and the lower screen are temporary and will be modified accordingly) soon more screenshots... |
Ultraboy |
Posted on 10-08-16, 09:11 am in Newer super mario bros.Special (rev. 1 by ImageBot on 11-21-16, 03:24 am)
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Panser
Karma: 577 Posts: 182/332 Since: 04-09-16 |
I'm working on a new level
(level 1-A) |
Ultraboy |
Posted on 11-07-16, 05:38 pm in Newer super mario bros.Special (rev. 1 by ImageBot on 11-21-16, 03:25 am)
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Panser
Karma: 577 Posts: 199/332 Since: 04-09-16 |
NEW LEVEL
seesaw at sunset. |
Ultraboy |
Posted on 02-05-17, 11:14 am in Newer super mario bros.Special
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Panser
Karma: 577 Posts: 216/332 Since: 04-09-16 |
Good choice
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Ultraboy |
Posted on 02-05-17, 02:52 pm in Newer super mario bros.Special
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Panser
Karma: 577 Posts: 217/332 Since: 04-09-16 |
here's all the icons with a whole new style:
what benefits do they offer? -The icons not have colored edges and are no longer circular so the image will be full and you will see all the details that were previously hidden from the edges and the form circular done too little icons. |
Ultraboy |
Posted on 02-15-17, 02:08 pm in Newer super mario bros.Special
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Panser
Karma: 577 Posts: 223/332 Since: 04-09-16 |
New level:
flaming tower of Bowser Jr. There will be something in this level: various enemies of fire including: Fire bro, Firesnake, firebar ... |