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Posted on 08-09-16, 11:22 am in As I can change the bosses to another world?
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I made some experiments just coping and pasting the levels. The bosses work at castles on emulator. Still working on flashcards, but when you win the boss, the level crashes and the game freezes. I think the ASM code solution was already shared in other threads, but I not found. If someone remember... links are welcome.

Kisses.
Posted on 08-09-16, 03:19 pm in How to delete levels from world map? (answered!)
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If you don't worry exactly with the world map but just make Mario walks 4 levels and than jump to another World, you can make a workaround with the editor.

In my experiments, I insert a Warp-Cannon at the end of the fourth level of each World, pointing to next World.

You can make an arena using boss music with a lot of enemies, a zone, and a IF sprite. It's not exactly a World Map edition, but is a funny workaround.

Hey Pinet, if you are following me (as usual) do something useful and please make to us a tutorial!
Posted on 05-28-16, 02:17 pm in Newer Super Mario Bros. DS (rev. 3 by ImageBot on 11-21-16, 03:20 am)
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Men ...*sigh*... anyway... I gave up and
I by my self did for my personal use
a 6B skawo-based level with Nsmb original theme.

- Tileset: Underground
- Background: That's weird clouds
- Music: Water
All functional.
And, i got the trick used to pop-up blue coins if ?-switch.
If someone want kill the will, ask on my profile for me to say: No demos.
He he... Just kidding.
Posted on 05-29-16, 01:15 am in Medium super mario bros
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No, it's not my. It's your I presume. Why you shaped this conclusion if I just ask a question? You belive that's correct staying a cancelled thread polluting one of the main areas for newbies like me whose search a good hack to play and find this? Please, do not threaten me more with out proof ok? It's not polite.
Posted on 06-05-16, 10:52 am in New Super Mario Bros. 2: Doki Doki Panic! Edition
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How I did to play? Well man... I don't know if I should tell you. It was a very complex method for you understand. Ok, I'll tell. But be prepared. I will try explain in 2 steps.

STEP NR. 1:

Hold carefully your device...

STEP NR. 2:

Open and... Play it!

Ta-dah!!!
Posted on 07-21-16, 03:04 pm in Newer super mario bros.Special (rev. 1 by  Luluca on 07-21-16, 03:06 pm)
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I'm giving a cheat if it was shamelessly copied, based, inspired or borned from.

Like said Lavoisier, On the Nature nothing is created, nothing is destroyed, everything is transformed copied and pasted!

Do you people know what? If one who promises to do things but not launch the rocket and just show the plans, will fast be passed to background from who is giving the result to the world. And the only way, after this happen, is the resentful sticking the other runner.

I myself did it in this post. I'm a bad girl. Oh... Somebody lock me in the jail.

But is not is my concern.

My really question is...
After all, where is the download link??


Or it will be another skawo's no demo game?
Posted on 07-24-16, 02:06 pm in Newer super mario bros.Special
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Pink it´s my new obsession
Pink it´s not even a question
Pink on the lips of your lover, ´cause
Pink is the love you discover.

I like it...
Posted on 07-27-16, 08:04 pm in Custom Level Intros with Player Select (rev. 1 by  Luluca on 07-27-16, 08:12 pm)
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F*****king AWESOME!!!
Amazing!
It works!!!!!!!!
I just changed the image to your new template, and Shazam!


Select a Player at Level Start and Level Previews!

Man, I don't know how you do this, and I don't know if you realized that you just improve the game to light years beyond! You just give to players the opportunity to change the character IN GAME! Any time! Without need exit the game!

And I was thinking that was all bulshit, like no... It's impossible.

Congratulations. More one time you proved you are a master.

And thanks again for share you knowledge to the community.
Posted on 08-13-16, 12:50 am in Ultra Super Mario Bros. (rev. 1 by  Luluca on 08-13-16, 12:50 am)
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WHA ha ha ho... Ha haha!

Forgive me. I loved the second video. So many deaths that I almost forgot about the level design!

Give to us a download link, so we can... Ahm... Well... Play(?) it.

Serious, sometimes I think that's a kind of socket puppet trolling. Anyway, Good project!
Posted on 08-21-16, 04:08 am in NSMB Shift Land - Mini Hack (rev. 6 by ImageBot on 11-21-16, 03:23 am)
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Mini Hack - NSMB Shift Land

Another bunch of 5-minutes levels designed

Last week my niece wanted a new Super Mario levels.
Since I live in Brazil, I took the opportunity that I'm full of that Olympic Games, and decided to make this mini-hack to her, just for distraction, and for me too.


Level 1, 2 and 3


Level tower, cannon and 4


Level "A", 5 and castle

So, here I present to you this Shit Land, I mean, Shift Land, for refined users like you, who want criticize and put the stick (in a good way) on this crap of hack.

Have fun (or not) and do like my niece, who played just for five minutes and gave up.

Ah, yes ... Upload update. Download available.


Type: 1-World Mini-Hack
Progress: 100%
Worlds: 1
Levels: 9 (including cannon)
Focus on: level design

- NMP: shiftlandvs1.nmp
- XDelta: shiftlandvs1.xdelta
- Individual Levels: here
_______
Credits:
- Pedro Alone: by upload step
- Pinet: by nml extraction
Kisses.
Posted on 08-24-16, 09:35 pm in re-post Level design tips (rev. 1 by  Luluca on 08-24-16, 09:41 pm)
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And...

6. Avoid Mario Maker level's style. (unless you are skjmin)



I just saw the video above and I thinked be good to post.
Posted on 08-26-16, 02:05 am in suggestion Two still-not-implemented tile behaviours (rev. 4 by ImageBot on 11-21-16, 03:23 am)
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Following the same perception of Skawo and Mariomaster, the existence of a Bowser bridge tile () doesn't depend of specific behavior associate with the switch explosion. Of course, maybe I don't got exactly the point of the question but, the tile bridge and tile shred () are not connected, once you can change the bridge to any tile that you want, in this case. There is no doubt, however, the explosion cascade, by default, ever spawn bridge shreds () and trigger event is connected by this switch. A simple experiment that I made, show a bridge shreds with bonus room tiles exploding.


The explosion starting.

End of cascade.




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