Sherry_ |
Posted on 05-21-16, 09:27 pm in Unknown things in NSMB (rev. 1 by ImageBot on 11-21-16, 03:20 am)
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Karma: 1430 Posts: 226/355 Since: 05-26-15 |
Posted by Hiccup
* uiStudio/** some ncl.bin What do you exactly mean? Posted by Hiccup
** .bmg The BMG are used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts (I mean Copy File, Delete File, etc...) They can be edited: Original Worldmap's scripts Modified Worldmap's scripts The video tutorial (not by me) can be found here: course.bmg: it have the Worldmap's scripts (like Continue, Quit, Options, Save, Challenge mode, You need 5 star coins to... etc...); data.bmg: it have the Titlescreen's File Select scripts ( Select a file to copy, Select a file, Select a file to copy to, Erase file, File erased etc...); game.bgm: it have the In-level's scripts ( Continue, Return to map, Options, Quit etc...). You can download MKDScm here. (This is not the last version!) Posted by Hiccup
* If these files in obj are used: ** I_nokonoko256_ncg.bin ** I_nokonoko_ncg.bin I_nokonoko256_ncg.bin is used, it use I_enemy_ncl.bin. I_nokonoko_ncg.bin seems not used... Posted by Hiccup
* Minigame files in ARCHIVE The ARCHIVE folder has in it the minigames graphics, exactly NCG NCL NSC and some BNCL, and the Multiplayer Mode stuff. When I was searching for the character icons, I have opened a lot of .narc archive, and in everyone I have opened, there was only the graphics. Posted by Hiccup
* .bncl Posted by KingYoshi - Bottom Screen stuff which are inconstant and/or not permanently visible (like amount of coins, amount of Mario's lifes, etc.) use *.bncl files. To modify them, you'll need MKDSce and this tutorial. You can edit the .BNCL files with this tutorial. ---------- I hope all this helps. |
Sherry_ |
Posted on 05-29-16, 07:59 pm in unfinished Super Wario Lads (rev. 4 by ImageBot on 11-21-16, 03:21 am)
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Karma: 1430 Posts: 240/355 Since: 05-26-15 |
Posted by Fluorescent Only the head. Because (as far I know) is impossible to edit Mario's body, because it has bones, and the file of the body model has both the small Mario body both normal Mario body in it... EDIT: Wow, this thread has already 2 pages. |
Sherry_ |
Posted on 06-06-16, 12:05 pm in bosses How to change bosses?
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Karma: 1430 Posts: 252/355 Since: 05-26-15 |
Posted by hamza62240 ...Guys, he means that he changed one of the bosses (Presumably World 1) to Mega Goomba, but it 'sticks' (hangs/crashes) his game. In which case, I don't believe you can. Wait, probably you can. Just exporting spl_b04_kri.spa (in "particle" folder), and replace it with spl_b01_kpa.spa, if world 1; spl_b02_snw.spa, if world 2; and so on. Actually I'm not completely sure |
Sherry_ |
Posted on 06-16-16, 05:08 pm in NSMB2
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Karma: 1430 Posts: 278/355 Since: 05-26-15 |
Sherry_ |
Posted on 08-08-16, 09:42 pm in As I can change the bosses to another world? (rev. 1 by Sherry_ on 08-08-16, 09:44 pm)
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Karma: 1430 Posts: 290/355 Since: 05-26-15 |
Two methods:
1) Using the "area overflow bug", just search for it. 2) Exporting spl_b04_kri.spa (in "particle" folder, and if Mega Goomba), and replace it with spl_b01_kpa.spa, if world 1; spl_b02_snw.spa, if world 2; and so on. EDIT: Without any extensive ASM hack, the boss will work only in the castles. |
Sherry_ |
Posted on 08-28-16, 07:19 pm in Help/Question Asking Thread
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Karma: 1430 Posts: 303/355 Since: 05-26-15 |
Posted by Asproek I have a question: what do the “Multiplayer NARC Patch (Map)” and “Multiplayer NARC Patch (Text + BG)” buttons do? AFAIK, pratically they re-save the MvsL levels. I mean they should import the levels into the "Dat_something" NARCS. |
Sherry_ |
Posted on 11-06-16, 03:19 pm in super mario bros Super Mario Bros
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Karma: 1430 Posts: 316/355 Since: 05-26-15 |
Also, do not post ROM links.
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Sherry_ |
Posted on 11-25-16, 12:46 pm in wip Goombatlas - The NSMB Worldmap Editor (rev. 1 by Sherry_ on 11-25-16, 02:28 pm)
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Karma: 1430 Posts: 325/355 Since: 05-26-15 |
Do you mean
It was already implemented in the last version, I think... |
Sherry_ |
Posted on 02-05-17, 12:39 pm in New Super Mario Land
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Karma: 1430 Posts: 339/355 Since: 05-26-15 |
Yeah. It's good.
It reminds NSMBU to me too, but it looks retro. So I think it's really well done. |
Sherry_ |
Posted on 02-06-17, 12:24 pm in Newer super mario bros.Special (rev. 1 by Sherry_ on 02-06-17, 01:53 pm)
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Karma: 1430 Posts: 341/355 Since: 05-26-15 |
If I were you I'd have removed the map of the world in the bottom screen. So you will have a lot of space for world names.
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