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Posted on 05-21-16, 09:27 pm in Unknown things in NSMB (rev. 1 by ImageBot on 11-21-16, 03:20 am)


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Posted by Hiccup
* uiStudio/** some ncl.bin


What do you exactly mean?

Posted by Hiccup
** .bmg


The BMG are used for In-Level pause scripts, Worldmap's pause scripts, and for the Titlescreen's File Select scripts (I mean Copy File, Delete File, etc...)

They can be edited:

Original Worldmap's scripts


Modified Worldmap's scripts


The video tutorial (not by me) can be found here:


course.bmg: it have the Worldmap's scripts (like Continue, Quit, Options, Save, Challenge mode, You need 5 star coins to... etc...);
data.bmg: it have the Titlescreen's File Select scripts ( Select a file to copy, Select a file, Select a file to copy to, Erase file, File erased etc...);
game.bgm: it have the In-level's scripts ( Continue, Return to map, Options, Quit etc...).

You can download MKDScm here. (This is not the last version!)

Posted by Hiccup
* If these files in obj are used:
** I_nokonoko256_ncg.bin
** I_nokonoko_ncg.bin


I_nokonoko256_ncg.bin is used, it use I_enemy_ncl.bin.
I_nokonoko_ncg.bin seems not used...

Posted by Hiccup
* Minigame files in ARCHIVE


The ARCHIVE folder has in it the minigames graphics, exactly NCG NCL NSC and some BNCL, and the Multiplayer Mode stuff. When I was searching for the character icons, I have opened a lot of .narc archive, and in everyone I have opened, there was only the graphics.

Posted by Hiccup
* .bncl


Posted by KingYoshi
- Bottom Screen stuff which are inconstant and/or not permanently visible (like amount of coins, amount of Mario's lifes, etc.) use *.bncl files. To modify them, you'll need MKDSce and this tutorial.


You can edit the .BNCL files with this tutorial.

----------

I hope all this helps.



Posted on 05-29-16, 07:59 pm in unfinished Super Wario Lads (rev. 4 by ImageBot on 11-21-16, 03:21 am)


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Since: 05-26-15
Posted by Fluorescent
Posted by Sherry
And no-one have never hacked Mario's/Luigi's model so far...

 Freeze and  ray were able do it, if I remember correctly

But it sure is too hard for a newcomer to do that


Only the head.
Because (as far I know) is impossible to edit Mario's body, because it has bones, and the file of the body model has both the small Mario body both normal Mario body in it...
EDIT: Wow, this thread has already 2 pages.
Posted on 06-06-16, 12:05 pm in bosses How to change bosses?


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Since: 05-26-15
Posted by hamza62240
...Guys, he means that he changed one of the bosses (Presumably World 1) to Mega Goomba, but it 'sticks' (hangs/crashes) his game.

In which case, I don't believe you can.


Wait, probably you can.
Just exporting spl_b04_kri.spa (in "particle" folder), and replace it with

spl_b01_kpa.spa, if world 1;
spl_b02_snw.spa, if world 2;

and so on.
Actually I'm not completely sure
Posted on 06-16-16, 05:08 pm in NSMB2


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Since: 05-26-15
Posted by gf90green
where can i find the rom for nsmb2?


You can find one here.
Posted on 08-08-16, 09:42 pm in As I can change the bosses to another world? (rev. 1 by Sherry_ on 08-08-16, 09:44 pm)


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Two methods:

1) Using the "area overflow bug", just search for it.

2) Exporting spl_b04_kri.spa (in "particle" folder, and if Mega Goomba), and replace it with

spl_b01_kpa.spa, if world 1;
spl_b02_snw.spa, if world 2;

and so on.

EDIT: Without any extensive ASM hack, the boss will work only in the castles.
Posted on 08-28-16, 07:19 pm in Help/Question Asking Thread


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Since: 05-26-15
Posted by Asproek
I have a question: what do the “Multiplayer NARC Patch (Map)” and “Multiplayer NARC Patch (Text + BG)” buttons do?


AFAIK, pratically they re-save the MvsL levels.
I mean they should import the levels into the "Dat_something" NARCS.
Posted on 11-06-16, 03:19 pm in super mario bros Super Mario Bros


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Since: 05-26-15
Also, do not post ROM links.
Posted on 11-25-16, 12:46 pm in wip Goombatlas - The NSMB Worldmap Editor (rev. 1 by Sherry_ on 11-25-16, 02:28 pm)


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Do you mean ZY axis? (the vertical one)
It was already implemented in the last version, I think...
Posted on 02-05-17, 12:39 pm in New Super Mario Land


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Since: 05-26-15
Yeah. It's good.
It reminds NSMBU to me too, but it looks retro.

So I think it's really well done.
Posted on 02-06-17, 12:24 pm in Newer super mario bros.Special (rev. 1 by Sherry_ on 02-06-17, 01:53 pm)


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If I were you I'd have removed the map of the world in the bottom screen. So you will have a lot of space for world names.
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