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Posted on 09-11-12, 02:35 am (rev. 1 by ImageBot on 11-21-16, 02:31 am)
Super Mario
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Okay.
On IRC we were talking about the worldmap icons and how  ray looked through all the files and didn't find them.

I looked at the game's code, traced where the worldmap icons are being loaded.
Good hews: I found which files they are!
Bad news: Unknown format! These are the files:


Now. WHO knows what these files are?
If someone figures it out, I'll add support in the editor for them!
Posted on 09-11-12, 03:54 am
Roy Koopa


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1. I know ho .bncl and .bnbl works. Fr33ze and I found it out while making our Title Screen for NSBH (Yeah its already looong ago).

2. I DID find them. Take a look a that thread.

So if I can find time, I'll write how they work
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Posted on 09-11-12, 03:55 am
Birdo


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Posted by ray
2. I DID find them. Take a look a that thread.


Dunno how we missed that
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Posted on 09-11-12, 03:59 am
Micro-Goomba


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Documentation for the BNCD format I just whipped up: http://treeki.rustedlogic.net/JNCD.txt

A little incomplete but it's a good start.
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Posted on 09-11-12, 04:19 am (rev. 2 by  ray on 09-11-12, 04:20 am)
Roy Koopa


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Posted by Treeki
Documentation for the BNCD format I just whipped up: http://treeki.rustedlogic.net/JNCD.txt

A little incomplete but it's a good start.


Your documentation looks professionall o0
Mine:

BNBL


BNCL


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Posted on 09-11-12, 07:15 am


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Wow, I remember back those times, when I made the title screen scroll over the screen. Yeah, the "New Super Mario Bros" image was MOVING.
Posted on 09-11-12, 09:56 am, deleted by  Arisotura: cool story bro
Posted on 09-11-12, 03:04 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
Super Mario
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Yay
What I did was just treating the whole image section as a single image as a temp hack to see if I could get it working.

Now I'll look into parsing the image list to see if I can get every image individually to load
It should be easy. Also those unknowns in Treeki's doc probably store image size, format and maybe even palette! So maybe we can get a perfect BNCD editor!

Also the palette file for those is not LZ'd. I had to compress it manually to be able to open it. I'll try to make the editor be able to open uncompressed NCLs.
Posted on 09-11-12, 04:05 pm
Roy Koopa


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Oh my god! Thats awesome! Now I'll be able to make a Toad head on the worldmap instead of just writing "Toad" XD
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Posted on 09-11-12, 07:59 pm
Mariomaster

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Wow this is awsome. The world icons will be editable COOL
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Posted on 09-11-12, 09:07 pm
Super Mario
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Yeah. Worldmap icons, but also more stuff.
We'll see
Posted on 09-11-12, 09:32 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
Super Mario
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Yay I got it to load the images separately!
Posted on 09-11-12, 09:33 pm
Birdo


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Yay good work  Dirbaio! I cant wait to edit the icons
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Posted on 09-11-12, 09:34 pm
☭ coffee and cream


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Now it would be lovely if those listboxes had horizontal scrollbars. Or any other way to tell those entries apart.
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Posted on 09-11-12, 10:00 pm (rev. 3 by ImageBot on 11-21-16, 02:31 am)
Super Mario
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Anyway. My job is done.
Build 343 is out, it can edit world map icons and other stuff in the bncd file.
Enjoy!

EDIT: Build failed, hold on a minute...
EDIT2: Fixed! Go enjoy b343!
Posted on 09-12-12, 04:17 am
Roy Koopa


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Hmm... Maybe you can add a BNCL/BNBL editor, too?
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Posted on 09-12-12, 06:20 am
Super Mario
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Posted by ray
Hmm... Maybe you can add a BNCL/BNBL editor, too?

I will, too.
And also an editor that can edit the layout of sprites in the BNCD.
But later.
Posted on 09-12-12, 02:15 pm (rev. 1 by  JaviLuki on 09-12-12, 02:17 pm)
Paragoomba


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Posted by Dirbaio
Posted by ray
Hmm... Maybe you can add a BNCL/BNBL editor, too?

I will, too.
And also an editor that can edit the layout of sprites in the BNCD.
But later.

Awesome, step by step we discover things ...
Someday discover worlds map editing ..
Posted on 09-13-12, 03:19 pm (rev. 3 by  ENEKOwii on 09-13-12, 03:41 pm)
Red Paratroopa


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Awesome!!
This will be very useful for hacks like NSMB5 clone tag team, because almost all the worlds are edited, like W8, space...

And which is palette?
Posted on 09-13-12, 06:33 pm
Roy Koopa


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Posted by ENEKOwii
Awesome!!
This will be very useful for hacks like NSMB5 clone tag team, because almost all the worlds are edited, like W8, space...

And which is palette?


Palette is stored in the BCND itself.
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