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Input Controller - "Or" (If X OR Y, do Z) (165, rev. 2)
By  Hiccup on 10-19-12, 04:41 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Usage mode: list at nybble 11: 0=Start ID activation,1=Stop ID activation. This is how the sprite will act once in the zone.
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi Use, Only while Any Event is Active. This sprite recieves an Input ID. This selects how it will start when an input ID is received.
Input Controller - "Or" (If X OR Y, do Z) (165, rev. 3)
By  Hiccup on 10-19-12, 04:42 pm
Category 'Event controllers', known, fully documented
(no description)
Data files: none
Sprite fields:
Target Event ID: value at nybble 2-3. This sprite allows up to 4 inputs to trigger the same output ID. All input IDs must be set to relevant values. Do not leave any IDs as 0 - if you have less than four, you can enter the same ID into several spaces.
Switch Mode: list at nybble 11: 0=Activates Target,1=Deactivates Target. This is how the sprite will act once in the zone.
Triggerying Event ID 1: value at nybble 0-1
Triggerying Event ID 2: value at nybble 4-5
Triggerying Event ID 3: value at nybble 6-7
Triggerying Event ID 4: value at nybble 8-9
Usage mode: list at nybble 10: 0=Single Use,1=Multi Use, Only while Any Event is Active. This sprite recieves an Input ID. This selects how it will start when an input ID is received.