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Posted on 02-29-12, 06:07 pm
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![]() Karma: 4021 Posts: 1344/2722 Since: 06-26-11 |
Fr33ze and me figured out how to open and view .enpg's (The credit roll images). But if we edit it, we get a corrupted image after compressing again.
See a lots of creative DS Hacking hereInformations how to view: -Decompress one .enpg -Open it in TileMolester -Set the Mode to "2-Dimensional" -Set the Codec to "8bpp linear" -Choose the same file for importing the palette -Use the arrow buttons to correct the view Now, when we import a new image into it, and compress it in NSMBe again, we get a corrupted image. Maybe you can help there? (Dirbaio/Mega-Mario) _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 02-29-12, 06:44 pm
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Karma: 3772 Posts: 961/2112 Since: 06-28-11 |
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Posted on 02-29-12, 06:49 pm
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![]() Karma: 4021 Posts: 1346/2722 Since: 06-26-11 |
Hmmm? I know that you know that. Me, too. But you didnt know how to view them, until we both discovered that xD?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 02-29-12, 06:53 pm
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Karma: 3772 Posts: 962/2112 Since: 06-28-11 |
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Posted on 02-29-12, 06:55 pm
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![]() Karma: 4021 Posts: 1347/2722 Since: 06-26-11 |
Ohhhh... THAT you mean
See a lots of creative DS Hacking here![]() ![]() ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 02-29-12, 07:12 pm
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![]() Karma: 387 Posts: 257/335 Since: 06-28-11 |
Have you tried to compress it and bring it back to a size that were there before decompress?
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Posted on 02-29-12, 07:13 pm
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![]() Karma: 4021 Posts: 1349/2722 Since: 06-26-11 |
Of course, I tried nearly everything
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 02-29-12, 07:26 pm
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Karma: 3772 Posts: 963/2112 Since: 06-28-11 |
OK. If anybody else wants to add the ability to edit ENPGs here is some basic information about it. That is all I know.
ENPGs are an image and a palette in one file. The palette is 512 colors big. The palette begins at the offset "65536" of the file. Colorformat is "CF00". They are 8bpp linear and 2-dimensial. Tileformat is "LN06" and they are 2D. That is all I know about it. I just viewed the Source and it is not really understandable to me. That is because I will have to study ALL of it. It seems easier to code a seperate tool in java than coding for the editor in C#. I really have no idea how to do this. ![]() ![]() ![]() |
LeWario |
Posted on 03-01-12, 05:02 am
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Banned for being a complete idiot.
Karma: 539 Posts: 739/987 Since: 07-09-11 |
Posted by NsmB_PrO OK. If anybody else wants to add the ability to edit ENPGs here is some basic information about it. That is all I know. ENPGs are an image and a palette in one file. The palette is 512 colors big. The palette begins at the offset "65536" of the file. Colorformat is "CF00". They are 8bpp linear and 2-dimensial. Tileformat is "LN06" and they are 2D. That is all I know about it. I just viewed the Source and it is not really understandable to me. That is because I will have to study ALL of it. It seems easier to code a seperate tool in java than coding for the editor in C#. I really have no idea how to do this. ![]() I see you got this info here I guess Jul is still useful... ![]() I could make a Python tool, but I would need to know how the color format and and tile format and such works plus I would need to know how it works in TM so I can port some code. |
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Posted on 03-01-12, 05:04 am
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![]() Karma: 4021 Posts: 1354/2722 Since: 06-26-11 |
Loooool. I SWEAR I found that out myself xD Mabye Fr33ze got the informations from there, but not me^^
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 03-01-12, 03:03 pm
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![]() KirbyFanatic64 (LOL) Karma: 1386 Posts: 238/950 Since: 11-13-11 |
Finally there're intelligent guys who was able to discover ENPG files. What a good news! Now we can add cool pictures or our levels' pictures in the credit! Yippee! Splendid!
![]() I've asked about editing ENPG once, but in that time, it's not discovered yet. ![]() But now, it is! Keep up your work(s)! _________________________
Great games must be fun, not fancy.
Music Hacker needed! PM me if you wish!
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Posted on 03-01-12, 03:05 pm (rev. 1)
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Karma: 3772 Posts: 964/2112 Since: 06-28-11 |
@ELMario: Yup! Most of the info is from there. But some are figured out by myself. I never said Jul was not useful...
Hmmm... ELMario can you code in C#? Probably you can start coding this for NSMBe. That would be really cool! EDIT: There is the source of TM. Probably you can get more info about the ColorFormat and TileFormat there. ![]() ![]() ![]() |
LeWario |
Posted on 03-01-12, 03:46 pm
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Banned for being a complete idiot.
Karma: 539 Posts: 745/987 Since: 07-09-11 |
Posted by NsmB_PrO Hmmm... ELMario can you code in C#? Probably you can start coding this for NSMBe. That would be really cool! If I could, I would be contributing to NSMBe much more and slapping myself across the face. ![]() No, I can only program in Python 3. |
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Posted on 03-01-12, 06:48 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 1517/4458 Since: 06-08-11 |
Well, adding support for ENPGs should be easy with the current NSMBe image code. InlineFiles + Image2D + FilePalette
![]() I'll look into it! Thanks for the info. |
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Posted on 03-01-12, 07:23 pm
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![]() Karma: 387 Posts: 259/335 Since: 06-28-11 |
I tried to edit a file enpg with TM and 32-bpp the image is clear you can see this if you need
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Posted on 03-01-12, 07:25 pm
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☭ coffee and cream
Karma: 10612 Posts: 217/2803 Since: 06-26-11 |
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Posted on 03-03-12, 02:48 am (rev. 1)
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![]() Just watching... Karma: 503 Posts: 188/386 Since: 07-01-11 |
Hm i always have problems with the new nsmbe, when i try to compress or decompress something, it always mess up the stuff.
I made a quick credit-hack and it worked. I still have to know how to edit the pallette to compress and decompress i used NSMBe r105 _________________________ |
LeWario |
Posted on 03-03-12, 02:55 am
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Banned for being a complete idiot.
Karma: 539 Posts: 749/987 Since: 07-09-11 |
Huh did
But anyways, that's awesome! |
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Posted on 03-03-12, 02:58 am
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![]() Just watching... Karma: 503 Posts: 189/386 Since: 07-01-11 |
Posted by ELMario Huh did But anyways, that's awesome! i think it is a bug, because when i try to compress/decompress something, import a new bg, o edit ncg files, i get my files mess up ![]() P.S. thank you _________________________ |
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Posted on 03-03-12, 08:21 am
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![]() Karma: 4021 Posts: 1366/2722 Since: 06-26-11 |
Yeah, I also use older revisions for Tilesets and stuff. But to compress the enpg with an older revision was not my idea xD Now I know why I get always a corrupted enpg.
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |