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ray |
Posted on 06-28-11, 06:22 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 15/2722 Since: 06-26-11 |
This is a guide for editing the graphics of .ncg files with the NSMBe 5.2
See a lots of creative DS Hacking hereYou want to edit the Goomba? Or the Koopa? Or the Bottom Screen? Or... STOP! Read this tutorial first insteat of coruppting your files First of all, you should know, that every .ncg files, has a palette file. These palette files are .ncl's. So open your editor (5.2!!), go to the file browser and open the obj folder. After that, search for the "l_kuribo256_ncg.bin" file. Make a doubbleclick on it and a new window appears. Now search in the same folder for "l_enemy_W_ncl.bin". Make on this file a doubblecklick, too. A new window appears again. In this window, click on "Add all". With this, you imported all the stored pallettes in this palette file. The window can be closed now. Change to the first opened window named "2D Texture Editor" and click on the first line (one of the pallettes) in the extrawindow named "Palettes". After that, click on the image file above "NSMBe4Image2D" This should look like this: Now, set the first label3 under the palette window to 4. It should look like this: Sometimes you have to tick "View in 4bpp format" if you want to see something. When all is in counfused colors. Change the palette in the "2D Texture Editor" or import another pallette. You can do this with all .ncg's. Also you can list more than one .ncg in the 2D Texture Editor window. And now: HAVE FUN EDITING IT! I hope I could help you Not all the .ncg's are in the obj folder Feel free with the colors and the tools! Don't forget the SAVE button ray _________________________ If you want to support me, you might check out my Patreon Page : ) |
Freeze |
Posted on 06-28-11, 06:28 pm
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Karma: 3767 Posts: 9/2112 Since: 06-28-11 |
Dirbaio |
Posted on 06-28-11, 08:18 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 32/4458 Since: 06-08-11 |
Great!
You'll have to update it since the labels in that window are all missing the names, and I'll probably make the palette stuff different. Anyways, it's great to have tutorials that document the not-so-known features in the new revisions Thanks ! |
ray |
Posted on 06-29-11, 04:45 am
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Roy Koopa
Karma: 4011 Posts: 20/2722 Since: 06-26-11 |
Posted by Dirbaio Great! You'll have to update it since the labels in that window are all missing the names, and I'll probably make the palette stuff different. Anyways, it's great to have tutorials that document the not-so-known features in the new revisions Thanks ! There probably come more _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 06-29-11, 06:53 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10081 Posts: 50/4458 Since: 06-08-11 |
Good to know
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xpgnome |
Posted on 08-19-11, 11:49 am
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Micro-Goomba
Karma: 0 Posts: 3/16 Since: 07-22-11 |
Work's perfect for my! i love edit the graphics
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ray |
Posted on 08-19-11, 11:50 am
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Roy Koopa
Karma: 4011 Posts: 430/2722 Since: 06-26-11 |
Good to know Was it easy to understand?
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
xpgnome |
Posted on 08-20-11, 08:14 am
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Micro-Goomba
Karma: 0 Posts: 6/16 Since: 07-22-11 |
Yes, very easy
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unknown object |
Posted on 08-28-11, 02:24 pm
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 1/393 Since: 08-28-11 |
I just double-clicked "l_enemy_W_ncl.bin" but I didn't see anything about "Add all",
Does anyone can help me? _________________________ NSMB6: Beta Testers Wanted!!! |
Freeze |
Posted on 08-28-11, 02:30 pm
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Karma: 3767 Posts: 334/2112 Since: 06-28-11 |
Posted by unknown object I just double-clicked "l_enemy_W_ncl.bin" but I didn't see anything about "Add all", Does anyone can help me? use NSMBe 5.2 Then it will work. |
ray |
Posted on 08-28-11, 02:47 pm
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Roy Koopa
Karma: 4011 Posts: 559/2722 Since: 06-26-11 |
Posted by unknown object I just double-clicked "l_enemy_W_ncl.bin" but I didn't see anything about "Add all", Does anyone can help me? Yeah, if you've read my Tutorial carefully, you should have seen that I said, you have to use 5.2 Also the title says it^^ _________________________ If you want to support me, you might check out my Patreon Page : ) |
unknown object |
Posted on 08-29-11, 02:08 am
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Buzzy Beetle
I am UO, not UFO. Karma: 314 Posts: 2/393 Since: 08-28-11 |
Thanks, but where can find NSMBe 5.2?
I can't find it. _________________________ NSMB6: Beta Testers Wanted!!! |
Piranhaplant |
Posted on 08-29-11, 02:11 am (rev. 1 by ImageBot on 11-21-16, 02:08 am)
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Fuzzy
Full mod Karma: 1183 Posts: 150/785 Since: 06-28-11 |
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The Krosver97 |
Posted on 10-20-11, 01:30 pm
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Micro-Goomba
Karma: 17 Posts: 1/12 Since: 10-20-11 |
can you edit how mario looks the same way?
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Freeze |
Posted on 10-20-11, 01:47 pm
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Karma: 3767 Posts: 568/2112 Since: 06-28-11 |
Posted by The Krosver97 can you edit how mario looks the same way? Not the same way. You'll have to edit his 3D-Model file. There is already a Tutorial of how to do that. (3D Model edition) |
Thorbinio |
Posted on 06-11-12, 09:15 pm
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Karma: 1 Posts: 1/1 Since: 06-03-12 |
Where's the Koopa stored ???
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Freeze |
Posted on 06-12-12, 04:47 pm
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Karma: 3767 Posts: 1228/2112 Since: 06-28-11 |
Pages: 1