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Posted on 09-11-12, 02:35 am (rev. 1 by ImageBot on 11-21-16, 02:31 am)
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 2528/4459 Since: 06-08-11 |
Okay.
On IRC we were talking about the worldmap icons and how I looked at the game's code, traced where the worldmap icons are being loaded. Good hews: I found which files they are! Bad news: Unknown format! These are the files: ![]() Now. WHO knows what these files are? If someone figures it out, I'll add support in the editor for them! |
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Posted on 09-11-12, 03:54 am
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Roy KoopaKarma: 4036 Posts: 2224/2722 Since: 06-26-11 |
1. I know ho .bncl and .bnbl works. Fr33ze and I found it out while making our Title Screen for NSBH (Yeah its already looong ago).
See a lots of creative DS Hacking here2. I DID find them. Take a look a that thread. So if I can find time, I'll write how they work
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 09-11-12, 03:55 am
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BirdoKarma: 3326 Posts: 668/2026 Since: 06-28-11 |
Posted by ray 2. I DID find them. Take a look a that thread. Dunno how we missed that
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| Ninjifox |
Posted on 09-11-12, 03:59 am
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Micro-GoombaKarma: 577 Posts: 5/19 Since: 06-19-11 |
Documentation for the BNCD format I just whipped up: http://treeki.rustedlogic.net/JNCD.txt
A little incomplete but it's a good start. _________________________ Insert generic signature here |
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Posted on 09-11-12, 04:19 am (rev. 2 by
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Roy KoopaKarma: 4036 Posts: 2225/2722 Since: 06-26-11 |
Posted by Treeki Documentation for the BNCD format I just whipped up: http://treeki.rustedlogic.net/JNCD.txt A little incomplete but it's a good start. Your documentation looks professionall o0 Mine: BNBL BNCL _________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 09-11-12, 07:15 am
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Karma: 3782 Posts: 1499/2112 Since: 06-28-11 |
| jdpgamer |
Posted on 09-11-12, 09:56 am, deleted by
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Posted on 09-11-12, 03:04 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 2531/4459 Since: 06-08-11 |
Yay ![]() What I did was just treating the whole image section as a single image as a temp hack to see if I could get it working. Now I'll look into parsing the image list to see if I can get every image individually to load ![]() It should be easy. Also those unknowns in Treeki's doc probably store image size, format and maybe even palette! So maybe we can get a perfect BNCD editor! Also the palette file for those is not LZ'd. I had to compress it manually to be able to open it. I'll try to make the editor be able to open uncompressed NCLs. |
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Posted on 09-11-12, 04:05 pm
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Roy KoopaKarma: 4036 Posts: 2226/2722 Since: 06-26-11 |
Oh my god! Thats awesome!
See a lots of creative DS Hacking here Now I'll be able to make a Toad head on the worldmap instead of just writing "Toad" XD
_________________________ If you want to support me, you might check out my Patreon Page : ) |
| RicBent |
Posted on 09-11-12, 07:59 pm
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Mariomaster
Karma: 8613 Posts: 75/1682 Since: 06-09-12 |
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Posted on 09-11-12, 09:07 pm
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 2540/4459 Since: 06-08-11 |
Yeah. Worldmap icons, but also more stuff.
We'll see
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Posted on 09-11-12, 09:32 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 2541/4459 Since: 06-08-11 |
Yay I got it to load the images separately! |
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Posted on 09-11-12, 09:33 pm
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BirdoKarma: 3326 Posts: 670/2026 Since: 06-28-11 |
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Posted on 09-11-12, 09:34 pm
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☭ coffee and cream
Karma: 10616 Posts: 671/2810 Since: 06-26-11 |
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Posted on 09-11-12, 10:00 pm (rev. 3 by ImageBot on 11-21-16, 02:31 am)
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 2542/4459 Since: 06-08-11 |
Anyway. My job is done. Build 343 is out, it can edit world map icons and other stuff in the bncd file. Enjoy! EDIT: Build failed, hold on a minute... EDIT2: Fixed! Go enjoy b343! |
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Posted on 09-12-12, 04:17 am
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Roy KoopaKarma: 4036 Posts: 2236/2722 Since: 06-26-11 |
Hmm... Maybe you can add a BNCL/BNBL editor, too?
See a lots of creative DS Hacking here
_________________________ If you want to support me, you might check out my Patreon Page : ) |
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Posted on 09-12-12, 06:20 am
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Super Mario( ͡° ͜ʖ ͡°) Karma: 10142 Posts: 2543/4459 Since: 06-08-11 |
Posted by ray Hmm... Maybe you can add a BNCL/BNBL editor, too? ![]() I will, too. And also an editor that can edit the layout of sprites in the BNCD. But later. |
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Posted on 09-12-12, 02:15 pm (rev. 1 by
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ParagoombaKarma: 39 Posts: 40/72 Since: 08-11-12 |
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Posted on 09-13-12, 03:19 pm (rev. 3 by
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Red ParatroopaKarma: 220 Posts: 91/166 Since: 04-02-12 |
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Posted on 09-13-12, 06:33 pm
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Roy KoopaKarma: 4036 Posts: 2238/2722 Since: 06-26-11 |
Posted by ENEKOwii Awesome!! This will be very useful for hacks like NSMB5 clone tag team, because almost all the worlds are edited, like W8, space... And which is palette? Palette is stored in the BCND itself. _________________________ If you want to support me, you might check out my Patreon Page : ) |
Super Mario
Roy Koopa
Birdo
Micro-Goomba


Now I'll be able to make a Toad head on the worldmap instead of just writing "Toad" XD
Paragoomba
Red Paratroopa
