|
Posted on 09-11-12, 02:35 am (rev. 1 by ImageBot on 11-21-16, 02:31 am)
|
![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 2528/4458 Since: 06-08-11 |
Okay.
On IRC we were talking about the worldmap icons and how I looked at the game's code, traced where the worldmap icons are being loaded. Good hews: I found which files they are! Bad news: Unknown format! These are the files: ![]() Now. WHO knows what these files are? If someone figures it out, I'll add support in the editor for them! |
|
Posted on 09-11-12, 03:54 am
|
![]() Karma: 4021 Posts: 2224/2722 Since: 06-26-11 |
1. I know ho .bncl and .bnbl works. Fr33ze and I found it out while making our Title Screen for NSBH (Yeah its already looong ago).
See a lots of creative DS Hacking here2. I DID find them. Take a look a that thread. So if I can find time, I'll write how they work ![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
|
Posted on 09-11-12, 03:55 am
|
![]() Karma: 3316 Posts: 668/2026 Since: 06-28-11 |
Posted by ray 2. I DID find them. Take a look a that thread. Dunno how we missed that ![]() _________________________ |
Ninjifox |
Posted on 09-11-12, 03:59 am
|
![]() Karma: 577 Posts: 5/19 Since: 06-19-11 |
Documentation for the BNCD format I just whipped up: http://treeki.rustedlogic.net/JNCD.txt
A little incomplete but it's a good start. _________________________ Insert generic signature here |
|
Posted on 09-11-12, 04:19 am (rev. 2 by
|
![]() Karma: 4021 Posts: 2225/2722 Since: 06-26-11 |
Posted by Treeki Documentation for the BNCD format I just whipped up: http://treeki.rustedlogic.net/JNCD.txt A little incomplete but it's a good start. Your documentation looks professionall o0 Mine: BNBL BNCL _________________________ If you want to support me, you might check out my Patreon Page : ) |
|
Posted on 09-11-12, 07:15 am
|
Karma: 3772 Posts: 1499/2112 Since: 06-28-11 |
jdpgamer |
Posted on 09-11-12, 09:56 am, deleted by
|
|
Posted on 09-11-12, 03:04 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
|
![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 2531/4458 Since: 06-08-11 |
![]() Yay ![]() What I did was just treating the whole image section as a single image as a temp hack to see if I could get it working. Now I'll look into parsing the image list to see if I can get every image individually to load ![]() It should be easy. Also those unknowns in Treeki's doc probably store image size, format and maybe even palette! So maybe we can get a perfect BNCD editor! Also the palette file for those is not LZ'd. I had to compress it manually to be able to open it. I'll try to make the editor be able to open uncompressed NCLs. |
|
Posted on 09-11-12, 04:05 pm
|
![]() Karma: 4021 Posts: 2226/2722 Since: 06-26-11 |
Oh my god! Thats awesome!
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
RicBent |
Posted on 09-11-12, 07:59 pm
|
Mariomaster
Karma: 8583 Posts: 75/1681 Since: 06-09-12 |
|
Posted on 09-11-12, 09:07 pm
|
![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 2540/4458 Since: 06-08-11 |
Yeah. Worldmap icons, but also more stuff.
We'll see ![]() |
|
Posted on 09-11-12, 09:32 pm (rev. 1 by ImageBot on 11-21-16, 02:31 am)
|
![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 2541/4458 Since: 06-08-11 |
![]() Yay I got it to load the images separately! |
|
Posted on 09-11-12, 09:33 pm
|
![]() Karma: 3316 Posts: 670/2026 Since: 06-28-11 |
|
Posted on 09-11-12, 09:34 pm
|
☭ coffee and cream
Karma: 10582 Posts: 671/2795 Since: 06-26-11 |
|
Posted on 09-11-12, 10:00 pm (rev. 3 by ImageBot on 11-21-16, 02:31 am)
|
![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 2542/4458 Since: 06-08-11 |
![]() Anyway. My job is done. Build 343 is out, it can edit world map icons and other stuff in the bncd file. Enjoy! EDIT: Build failed, hold on a minute... EDIT2: Fixed! Go enjoy b343! |
|
Posted on 09-12-12, 04:17 am
|
![]() Karma: 4021 Posts: 2236/2722 Since: 06-26-11 |
Hmm... Maybe you can add a BNCL/BNBL editor, too?
See a lots of creative DS Hacking here![]() _________________________ If you want to support me, you might check out my Patreon Page : ) |
|
Posted on 09-12-12, 06:20 am
|
![]() ( ͡° ͜ʖ ͡°) Karma: 10141 Posts: 2543/4458 Since: 06-08-11 |
Posted by ray Hmm... Maybe you can add a BNCL/BNBL editor, too? ![]() I will, too. And also an editor that can edit the layout of sprites in the BNCD. But later. |
|
Posted on 09-12-12, 02:15 pm (rev. 1 by
|
![]() Karma: 39 Posts: 40/72 Since: 08-11-12 |
|
Posted on 09-13-12, 03:19 pm (rev. 3 by
|
||
![]() Karma: 220 Posts: 91/166 Since: 04-02-12 |
|
|
Posted on 09-13-12, 06:33 pm
|
![]() Karma: 4021 Posts: 2238/2722 Since: 06-26-11 |
Posted by ENEKOwii Awesome!! This will be very useful for hacks like NSMB5 clone tag team, because almost all the worlds are edited, like W8, space... And which is palette? ![]() Palette is stored in the BCND itself. _________________________ If you want to support me, you might check out my Patreon Page : ) |