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Emerl |
Posted on 03-16-17, 01:42 am (rev. 1 by Emerl on 03-16-17, 01:42 am)
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Newcomer
Karma: 13 Posts: 4/4 Since: 05-01-13 |
That would be nice... Baby Bowser's Method "kinda Works"... but this would be useful and also open the doors for new NSMB rom hacks. that's it #Peace -DMB |
SuperML |
Posted on 03-16-17, 01:46 am (rev. 1 by SuperML on 03-16-17, 02:04 pm)
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Flurry
Karma: 773 Posts: 114/256 Since: 12-29-16 |
Edit: Nevermind. Oh, and you haven't posted in a while. Welcome back, I guess. |
TruelyJohn64 |
Posted on 03-16-17, 01:56 am
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(Words)
Karma: 740 Posts: 120/265 Since: 01-03-16 |
This has the suggestion tag, there is nothing misleading about it.
_________________________ "I strikingly thought you would know how but it clearly seems you have no knowledge of hacking" - MiiU 2017 |
SuperML |
Posted on 03-16-17, 02:04 pm
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Flurry
Karma: 773 Posts: 115/256 Since: 12-29-16 |
I must have missed that.
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Thierry |
Posted on 03-17-17, 02:35 am
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この記号は… 解読できないよ…
Karma: 6054 Posts: 2138/2727 Since: 01-17-13 |
you messed the fireflower powerup pallete of the head, most likely.
also, having a editor for just the playermodel alone would be a bit pointless IMO. |
MarioFanatic64 |
Posted on 03-17-17, 06:12 am
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Roy Koopa
The guy who does things. Karma: 12704 Posts: 2460/2796 Since: 07-01-11 |
That's brilliant. Why haven't we implemented this already.
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth My two greatest assets have been mental stability and being, like, really smart. |
KTRMAmbiance |
Posted on 03-17-17, 09:58 am
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Buzzy Beetle
Karma: 930 Posts: 151/395 Since: 11-20-15 |
I also suggest to implement a NSBMD-OBJ and OBJ-NSBMD converter, but with shading support. (MKDSCM's converter does not support shading, so NSBMD models made with MKDSCM don't have shading)
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RicBent |
Posted on 03-17-17, 11:07 am
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Mariomaster
Karma: 8548 Posts: 816/1681 Since: 06-09-12 |
floris van der meer |
Posted on 04-13-20, 06:25 pm
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Karma: -27 Posts: 3/5 Since: 04-13-20 |
how to do that... help
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