New Super Hacker Bros.

Viewing diff between revisions 6 (previous) and 7 (current)
(revisions:  1  2  3  4  5  6  7  8  9  10  11  12  13 )

[i]New<table style="width:298px; border:1px solid black; float:right">
<tr>
<td colspan="2" style="text-align:center"><span style="font-size: 15pt;"><table><tr><td style="background-color:#000F92">[b][i]New
Super Hacker Bros.[/i]Bros.[/i][/b]</td></tr></table></span>
<img src="/file/tw0m1LbTLJxDEVba/titlet3j8b.png" style="max-height: 251px;" />
<span style="font-size: 8pt;">[i]New Super Hacker Bros.' title screen.[/i]</span></td>
</tr>
<tr>
<td>[b]Creators[/b]</td>
<td>[user=4], [user=14]</td>
</tr>
<tr>
<td>[b]Status[/b]</td>
<td>Dead</td>
</tr>
<tr>
<td>[b]Thread[/b]</td>
<td>[thread=17]</td>
</tr>
</table>
[b][i]New Super Hacker Bros.[/i][/b]
is a dead [i][[New Super Mario Bros.]][/i] hack madecreated by [user=14] and [user=4] that concentratesand [user=14]. It concentrated on Texturestextures and Level Design.level design. The hack was started on 06.01.2011,December 21, 2010 after both [user=4] and [user=14] had managed to put a rainy FG effect into the game through changing the textures of the fire FG effect. The hack was pronounced dead on April 30, 2012 due to ROM corruption. Two betas were released before its death.

<h2>Production</h2>
After successfully putting thea rain FG effect into NSMB DS,[i][[New Super Mario Bros.]][/i], the makerscreators, [user=4] and [user=14], decided to make a hack filled with epic ideas that nobody would have thought of. Lots ofMany graphics were taken from NSMBWii[i]New Super Mario Bros. Wii[/i] and put into NSMB DS.the hack. They gave it the name [i]New Super Hacker Bros.[/i], where the [i]hacker-bros[/i] are represented aswith [i]Hacker Bros.[/i] representing [user=4] and [user=14]. BecauseDue to great feedback on the first beta from players and testers of the first beta gave great feedback,alike, they decided to continue it.
The
the hack. The interest in this hack grew so fast that it got a [url=http://dotcom2769.wordpress.com/]blog on wordpress[/url], where news werewas posted regularly.

SomehowEventually the makerscreators had lost interest in NSMB and the hackshack's quality suffered underfor it. Then afterAfter a long time of doing nothing, they decided to bring it back to life. The hack had made more progress again, with it has even gotgaining a [url=http://www.youtube.com/user/NewSuperHackerBros]YouTube[/url] channel,[url=http://www.youtube.com/user/NewSuperHackerBros]YouTube channel[/url], a [url=http://www.facebook.com/pages/New-Super-Hacker-Bros/235793033189857]Facebook page[/url], and a [url=http://nshb2010.wordpress.com/]new Blog[/url] and more advertisement stuff.Blog[/url].

Then afterAfter some time of hacking,time, a terrible mistake was done when importing graphics for Tilesets, Backgrounds, etc. Almost every 2dgraphics. Nearly all of the 2D graphics in the ROM were messed up and looked quite awful. Theup, the game even started to crash nowcrash, and then. And the worst thing was: Therenail in the coffin was that there were no Backupbackups made before!
The makers stopped
prior. [user=4] and [user=14] discontinued the hack due to too muchthe amount of work needed to repair it, fixing every little crash and reimportingre-importing every GFX. It was pronounced dead on April 30, 2012 to the dismay of its fans.

<h2>Level Design</h2>
The Similar to Nintendo's level design, every level in this hack has its own idea. The hack tries to represent new ideas that have not already been in [i][[New Super Mario Bros.]][/i]. An average level contains only two or three different groups of sprites, as otherwise it would be too overfilled and more level-themes would be in one level.

In [i]New Super Hacker Bros.[/i], every level has two or more hidden bonus rooms. These contain coins, 1-UPs and Star Coins. The player must put some time into playing this hack to find all of them.