Posted on 07-13-13, 07:06 pm
a

Karma: 1579
Posts: 40/1290
Since: 02-12-13
This hack is AWESOME!
But i cannot play it.
I got the xDelta UI from the New Super Hacker Bros. download.
When i try to patch this (My rom is .nds and the patch i downloaded is .xdelta) this error comes up: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT. HOw can i fix this? I looked on google and they said "you need to use a rom which is 128 mb" but i cannot find any which are 128 mb. All i see are shorter in size or longer. Help me?
Posted on 07-13-13, 10:14 pm
We do what we must because we can

Karma: 5558
Posts: 33/1425
Since: 06-25-13
Have you got a US ROM? Or another region? As I tried to patch a EU-Patch on a US Rom I got this error too.
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Super Mario Bros. - The New Worlds | Full release
Super Mario Castle 2 | Full release

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Posted on 07-14-13, 02:38 am
a

Karma: 1579
Posts: 41/1290
Since: 02-12-13
Nvmmind, fixed it. But this hack is too muchzors hard! O.O
Posted on 07-22-13, 02:40 pm
Cheep-cheep


Karma: 182
Posts: 12/190
Since: 06-13-13
This hack is finished?
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Posted on 07-22-13, 02:51 pm
☭ coffee and cream


Karma: 10415
Posts: 1055/2768
Since: 06-26-11
Look at the first post and find your answer in there.
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Posted on 08-02-13, 08:18 pm
Roy Koopa


Karma: 4011
Posts: 2493/2722
Since: 06-26-11
Not showing anything new, but a boring underwater level


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Posted on 08-02-13, 09:28 pm
Paratroopa


Karma: 427
Posts: 13/147
Since: 07-03-13
the hack is still alive?
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New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-02-13, 09:46 pm
Roy Koopa


Karma: 4011
Posts: 2494/2722
Since: 06-26-11
No, my previous post was pure randomness.

Sure it's still alive!
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Posted on 08-03-13, 01:28 am
Giant Red Koopa


Karma: 886
Posts: 446/1315
Since: 11-12-12
Awesome ! Progress !

It looks great, good job!
Posted on 08-03-13, 03:49 pm
Roy Koopa


Karma: 4011
Posts: 2495/2722
Since: 06-26-11
Well maybe a bit more exciting than my boring underwater level:



Current progress of custom World 1
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See a lots of creative DS Hacking here
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Posted on 08-03-13, 04:39 pm (rev. 1 by  Dirbaio on 08-03-13, 04:40 pm)
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 3581/4457
Since: 06-08-11
Very Nice And Cool

The paths look a little off in relation to the level dots? Are these part of the model so you had to remake them too?
Posted on 08-03-13, 05:03 pm
Roy Koopa


Karma: 4011
Posts: 2496/2722
Since: 06-26-11
Yes I had to redo them too. It's by far the most difficult thing when making a own worldmap. If they aren't too much off I won't change it, since it's a lot of work.
BTW:

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See a lots of creative DS Hacking here
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Posted on 08-03-13, 05:08 pm
Giant Red Koopa


Karma: 886
Posts: 456/1315
Since: 11-12-12
WOAH!
Now thats impressive!
Great job, I like that you put a Wiggler near 1-2.
I cant wait to see more!
Posted on 08-03-13, 05:18 pm
Paratroopa


Karma: 427
Posts: 15/147
Since: 07-03-13
O.O Awesome!!!
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New Super Mario Bros. The Next Levels.
Progress:
W1: 100% | W2: 100% | W3: 33% | W4: 100%
Posted on 08-03-13, 06:53 pm (rev. 1 by  New Super Wario2 on 08-03-13, 06:53 pm)
Cheep-cheep


Karma: 182
Posts: 21/190
Since: 06-13-13
Awesome!!! The best world map edited!
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Posted on 08-03-13, 08:24 pm
Roy Koopa


Karma: 4011
Posts: 2498/2722
Since: 06-26-11
For anyone who is courious:

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Posted on 08-03-13, 08:27 pm
Giant Red Koopa


Karma: 886
Posts: 459/1315
Since: 11-12-12
Wow!
Thats awesome! I actually like it a lot more then Nintendos !
Posted on 08-03-13, 08:28 pm
Roy Koopa


Karma: 4011
Posts: 2499/2722
Since: 06-26-11
Thank you very much I'm going to replace every overworld with my own ones
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Posted on 08-03-13, 08:34 pm
Giant Red Koopa


Karma: 886
Posts: 460/1315
Since: 11-12-12
Didnt you and Freeze figure out how to change the level names?
And I also saw in the overworld thread in asm hacking that you could switch the map path files, if you wanna do that to, (With later maps) you could make them almost fully custom!
Posted on 08-03-13, 08:37 pm
Roy Koopa


Karma: 4011
Posts: 2500/2722
Since: 06-26-11
Posted by mrx
Didnt you and Freeze figure out how to change the level names?
And I also saw in the overworld thread in asm hacking that you could switch the map path files, if you wanna do that to, (With later maps) you could make them almost fully custom!


Yes we do know how to change the level names And about switching map path files... Well we can change path seetings and which level you will enter, but we can't fully move the level dots around and change the movement path. So no, we can't do a fully custom overworld like in Newer Super Mario Bros Wii
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See a lots of creative DS Hacking here
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