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Posted on 02-04-12, 05:48 pm
Panser


Karma: 382
Posts: 236/335
Since: 06-28-11
You could implement the function to edit the files nsbta and nsbtp referring to how and can edit them through the editor MKDS Course editor
Posted on 02-04-12, 06:18 pm
Roy Koopa


Karma: 4011
Posts: 1296/2722
Since: 06-26-11
MKDS Course Modifier is just copying the source code from other editors to his editor -.-
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Posted on 02-04-12, 06:54 pm
Super Mario
( ͡° ͜ʖ ͡°)

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Posts: 1471/4456
Since: 06-08-11
Posted by ray
MKDS Course Modifier is just copying the source code from other editors to his editor -.-


Yep. We could do that also for NSMBe, but it'll make NSMBe's code quality go down reaaaally quickly.

Instead, I might take a look at their source to understand NSBTP and NSBTA and implement it myself into NSMBe.
Posted on 02-04-12, 09:42 pm


Karma: 3752
Posts: 924/2112
Since: 06-28-11
But since NSMBe is just a editing program, it does not matter if the code quality is better or worse.
The code will only get messed up a bit. Games start to lag because of bad programming.

But NSMBe does not need a lot of recources, does it?
Posted on 02-04-12, 10:05 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 1472/4456
Since: 06-08-11
Nah.
What I mean by "code quality" is not speed. Code quality is about how messy is the code. Messy code is a pain to work with.

If you copy-paste code from other people, you have to make sure that it's well-written, and that it works well with the rest of NSMBe's code, like the classes for handling the filesystem and all

In general, copy-pasting code is a bad idea =D

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