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ray |
Posted on 01-24-12, 06:19 pm (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 1258/2722 Since: 06-26-11 |
Revision: 309
See a lots of creative DS Hacking hereSuggestion: Adding the "View in 4bpp" checkbox to Tilesets Simple _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 01-24-12, 06:20 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1450/4457 Since: 06-08-11 |
But, why?
NSMB can't *use* 4bpp graphics as tilesets. |
ray |
Posted on 01-24-12, 06:22 pm
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Roy Koopa
Karma: 4011 Posts: 1259/2722 Since: 06-26-11 |
Can you make a small test revision? I have to test something. If it really works, it would break some "walls" in hacking
See a lots of creative DS Hacking here_________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 01-24-12, 06:24 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1451/4457 Since: 06-08-11 |
Give more details before asking me to code something, please
If I'm right, you want to import 4BPP graphics into tilesets, so that you will have the double space to draw tiles, right? Well, that won't work. Why? becuase NSMB just loads the tileset graphics into VRAM and tells the DS graphics hardware that it's 8BPP graphics, always. So if you import 4BPP graphics, you'll just get the same garbled mess as when you open 4BPP graphics as 8BPP Were you going to do that, or something else? |
ray |
Posted on 01-24-12, 06:27 pm
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Roy Koopa
Karma: 4011 Posts: 1260/2722 Since: 06-26-11 |
Nope, not that. I imported a image from the UI_Studio folder with its .nsc (tilemap)
See a lots of creative DS Hacking hereSo if I can edit the image now in 4bpp in the Tileset Editor, it would be awesome. With this nice little trick, I can edit .nsc files. So no more HEX-Editing _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 01-24-12, 06:28 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1452/4457 Since: 06-08-11 |
Oh no no no no.
It doesn't work that way. The Map16 tilemap has a slightly different format than normal tilemaps. Proper support for editing *any* type of tilemaps is coming soon. |
ray |
Posted on 01-24-12, 06:29 pm
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Roy Koopa
Karma: 4011 Posts: 1261/2722 Since: 06-26-11 |
But it works o0 I tested it already. It shows me the Image in the wrong format with the very small Map16
See a lots of creative DS Hacking hereI can make a screen, if you dont trust me _________________________ If you want to support me, you might check out my Patreon Page : ) |
Dirbaio |
Posted on 01-24-12, 06:31 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10020 Posts: 1453/4457 Since: 06-08-11 |
If you want proper editing just wait
If the editor can't edit tilemaps for now, it's because it can't, even if you try to make tricks with the tileset editor If it could, I would have already added proper suppor for it, for sure. |
ray |
Posted on 01-24-12, 06:32 pm
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Roy Koopa
Karma: 4011 Posts: 1262/2722 Since: 06-26-11 |
But... it WORKS...
See a lots of creative DS Hacking hereDamn... I hate waiting _________________________ If you want to support me, you might check out my Patreon Page : ) |
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