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Posted on 12-27-11, 01:21 pm
Roy Koopa


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Since: 06-26-11
I have a 32x32 sprite and want to scale it to 16x16. How can I do that? I have also looked into the libnds examples, but there was only something for backgrounds
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Posted on 12-31-11, 03:50 am
Porcupo
Did you win the game?

Karma: 211
Posts: 195/322
Since: 06-28-11
Nope... You can't do it with sprites... Sorry.


(Thats unless you program a functions that does it...)

Is this for MCDS?
If so, where do we need it?
Posted on 12-31-11, 12:15 pm
Roy Koopa


Karma: 4011
Posts: 1166/2722
Since: 06-26-11
But Nintendo can also do it xD
Yes its for MCDS. For the inventory. I dont think we will show the inventory with 32x32 blocks. If we could resize them to 16x16, we could use the inventory image I added one time to the top-screen and you removed it xD And also for the itembar.
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Posted on 12-31-11, 01:49 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 9979
Posts: 1343/4456
Since: 06-08-11
I think you should make all the graphics in a BG instead of sprites. All the blocks in the level could perfectly be displayed with one BG layer, and then you'd have more room for OAM ID's. It'd also solve this problem since layers can be scaled down
Posted on 12-31-11, 10:13 pm (rev. 1)
Porcupo
Did you win the game?

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Since: 06-28-11
Yeah, just that this can sometimes get a little complex...
I can't quite get scrolling Tiled BGS to work properly...
Because of the way you have to be updating the BG while it is scrolling...

Displaying the map as a BG is on my planing list, and making all the blocks 16x16, just that currently I want to finish writing the game base... Then change the way it is rendered...

I want to get my logic functions written first though...

First I want to get crafting working and a good-ish inventory...
Then rewrite the renderer to be 16x16.
Then implement way more mobs...

EDIT: Oh, and then multiplayer...
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