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Sam |
Posted on 07-16-23, 10:18 am
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Karma: 2 Posts: 1/1 Since: 07-16-23 |
Hello, this is my first post in here.
I wanted to make a NSMB Hack and I wanted to use the final castle's upside-down mechanic for a few levels, but I don't understand how it works (for example if it's handled with special sprites or maybe if it's asm coded). Thank you everyone in advance for your answers! (I'm sorry for not-so-fluent english, I'm not a native speaker) |
Rph |
Posted on 07-26-23, 10:57 am (rev. 1 by Rph on 07-26-23, 10:58 am)
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Good question! Maybe if you try to add a switch in a place and do tests? I belive enemies doesn't switch. Oh and I'm not sure, but you need a specific tileset or a sprite you need to enable.
I want too to do this in my hack (link in description), and I already did projects like this in Scratch. (No ASM code, but your english is good for me (even if I am not english too))
I was making New Mini Super Mario Bros. as member of the Nitro Team (with crook, Digital Cheese, RetroAleXD and Mr. Ztardust). You can download the patch here or contribute.
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