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Posted on 06-25-23, 06:45 pm
Cool me!

Karma: 14
Posts: 1/13
Since: 06-25-23
I want to add the Shy Guy enemy to my ROM hack i'm working on. It's called More Awesome Super Mario Bros, but how do i use the Shy Guy in my NDS ROM hack? I need it, please?
Posted on 06-26-23, 11:43 am
Snifit
Goomba's run the world...

Karma: 332
Posts: 259/279
Since: 08-27-20
Again, What are you using, and send a screenshot. I wouldn't recommend duplicating threads, as it won't solve the problem in anyway and clutters up the forum.
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Posted on 06-26-23, 12:02 pm
Red Cheep-cheep
I'm somebody doing something somewhere, maybe, I guess.

Karma: 202
Posts: 48/209
Since: 03-12-23
The newer Team did it, right? Did Skawo send it?

I'm making Mini Super Mario Bros.: Nitro edition with  crook,  Digital Cheese,  RetroAleXD and  Mr. Ztardust . You can download the patch here or contribute.

Posted on 06-30-23, 01:25 am
Paragoomba


Karma: 255
Posts: 61/71
Since: 03-04-19
Basically it's just goomba that is using the shy guy texture iirc (with maybe little changes; not even sure about that). If you really want to add them there are two options...

bad and lazy: Just replace the texture of goomba with a shy guy one and as a result never use goombas in any levels.

good but bit harder : You look at newer's source code: https://github.com/Newer-Team/NewerSMBDS
and figure out yourself where the code snippet for the shy guy is, adjust it and then insert it with NSMBe into your rom hack.
Posted on 06-30-23, 09:55 am
Mariomaster

Karma: 8518
Posts: 1681/1681
Since: 06-09-12
In NewerDS the Shyguy is done by model swapping the Splunkin.

See: https://github.com/Newer-Team/NewerSMBDS/blob/main/Assembly/append/source/Splunkin.s

Watch out for the code that only loads in the Shyguy models if you are in W7 in lines 5/6.
And ofc you'd need the model from NewerDS imported into your rom and then might have to adjust the file ids in the code.
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Posted on 06-30-23, 10:00 am
Paragoomba


Karma: 255
Posts: 62/71
Since: 03-04-19
Posted by RicBent
In NewerDS the Shyguy is done by model swapping the Splunkin.

See: https://github.com/Newer-Team/NewerSMBDS/blob/main/Assembly/append/source/Splunkin.s

Watch out for the code that only loads in the Shyguy models if you are in W7 in lines 5/6.
And ofc you'd need the model from NewerDS imported into your rom and then might have to adjust the file ids in the code.


Ah true, now I remember. Yep my bad, it's not a texture swap, but a model swap.
Posted on 07-07-23, 04:48 pm
Cool me!

Karma: 14
Posts: 13/13
Since: 06-25-23
How do import the .s .h .ccp files into my NSMB DS NDS rom?
Posted on 07-07-23, 11:40 pm (rev. 2 by  subair on 07-07-23, 11:41 pm)
Paragoomba


Karma: 255
Posts: 65/71
Since: 03-04-19
Those are scripts that must be inserted with NSMBe (last tab). Look it up somewhere in the ASM hacking area, because there are basically now two options (old oudated one that you'll be using for what you're trying to do) and a new one, NCPatcher (Newer's code won't work with that) to input those files. Idk how to set up the old template anymore (which NewerSMBDS used). But you should find something here somewhere if you search properly.
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