Freeze |
Posted on 12-11-11, 09:55 am
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Karma: 3752 Posts: 817/2112 Since: 06-28-11 |
ray |
Posted on 12-11-11, 11:00 am (rev. 1)
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Roy Koopa
Karma: 4011 Posts: 1091/2722 Since: 06-26-11 |
Very nice idea
See a lots of creative DS Hacking hereThat would be very helpful _________________________ If you want to support me, you might check out my Patreon Page : ) |
luckwii |
Posted on 12-11-11, 12:59 pm (rev. 1)
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Buster Beetle
Karma: 379 Posts: 443/464 Since: 06-29-11 |
Posted by NsmB_PrO I would suggest, that you can put sticky notes inside Levels. When I have some things, that I cannot keep in mind, it was great to have such a feature. What do you think? What Freeze, you mean you don't have a pile of 10 full notebooks next to your computer like I do??? Where would this data be stored though? Another tag along file like the object description? That we would have to transfer if the base folder changes? |
Freeze |
Posted on 12-11-11, 01:28 pm
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Karma: 3752 Posts: 818/2112 Since: 06-28-11 |
Dirbaio |
Posted on 12-11-11, 10:35 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1263/4457 Since: 06-08-11 |
Could be quite useful
I'll probably implement it, it won't be too hard. The only problem is where to save it. What do you guys prefer: In the level files themselves? Or in extra files outside of the ROM? |
Freeze |
Posted on 12-12-11, 04:37 pm
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Karma: 3752 Posts: 823/2112 Since: 06-28-11 |
LeWario |
Posted on 12-12-11, 11:50 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 621/987 Since: 07-09-11 |
Maybe you should make the sticky note stick to the grid to make it easier to implement?
So you could store the position of the sticky based on the block it's placed. And you should have the option to hide/unhide individual stickies and hide/unhide all. Or you could make the stickies become very transparent when the mouse goes over them so you can see what's behind it. |
Dirbaio |
Posted on 12-12-11, 11:53 pm (rev. 1)
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1265/4457 Since: 06-08-11 |
I'll probably implement it in the level file.
I think you can add more data in them, just for use of the editor (NSMB won't use them) The problem is that I think they'll be loaded with the rest of the level, so notes shouldn't be that big. The good thing of saving them in the level files is that if you export as a NML and give it to another person or import it into another slot, it will still have the notes If not, you'd need to copy the .txt file manually too, and that's not fun |
LeWario |
Posted on 12-12-11, 11:56 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 624/987 Since: 07-09-11 |
oooh ok....
Wait, can't you make it so when you export a level, the notes from the .txt will be embedded into the .nml or .nmp so when they import it, the editor will append the notes in the .nmp or .nml into the other .txt file? |
Dirbaio |
Posted on 12-12-11, 11:58 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1267/4457 Since: 06-08-11 |
Well, why make it so complicated when I can include them in the level files?
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LeWario |
Posted on 12-13-11, 12:01 am
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Banned for being a complete idiot.
Karma: 529 Posts: 625/987 Since: 07-09-11 |
Hmm....
So then you should add a feature to delete all notes in the level or ROM so when they create a patch and they don't want the notes in it they can do it faster. |
Dirbaio |
Posted on 12-13-11, 12:02 am
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1269/4457 Since: 06-08-11 |
True, that's necessary too
Maybe an option "Exclude level notes" when exporting a patch, so that there's no need to delete anything |
LeWario |
Posted on 12-13-11, 12:05 am
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Banned for being a complete idiot.
Karma: 529 Posts: 626/987 Since: 07-09-11 |
Ah yes that would work.
Can you make it so you exclude notes from the selected levels? |
luckwii |
Posted on 12-13-11, 12:41 am
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Buster Beetle
Karma: 379 Posts: 447/464 Since: 06-29-11 |
The object description in the level would be nice too. Although the object file still has a bug to it. I just can figure out for sure what makes it loose data. Maybe deleting objects??? IDK But having this in the level instead of a .txt would be cool.
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Dirbaio |
Posted on 12-13-11, 08:54 pm
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Super Mario
( ͡° ͜ʖ ͡°) Karma: 10010 Posts: 1271/4457 Since: 06-08-11 |
Posted by luckwii The object description in the level would be nice too. Although the object file still has a bug to it. I just can figure out for sure what makes it loose data. Maybe deleting objects??? IDK But having this in the level instead of a .txt would be cool. Uhm, what bug are you talking about? |
Piranhaplant |
Posted on 12-13-11, 09:15 pm
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Fuzzy
Full mod Karma: 1183 Posts: 336/785 Since: 06-28-11 |
This one. There's nothing we can do to fix it though since it can't be reproduced.
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luckwii |
Posted on 12-14-11, 12:44 am
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Buster Beetle
Karma: 379 Posts: 449/464 Since: 06-29-11 |
Posted by Piranhaplant This one. There's nothing we can do to fix it though since it can't be reproduced. I can't figure out what is doing it. I have been paying attention trying to find out. There is no error...just all the sudden the data for certain tilesets dissapears. And I can't re-enter it either with some. |
STORMENT |
Posted on 12-14-11, 01:37 am
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Buzzy Beetle
Just watching... Karma: 498 Posts: 65/386 Since: 07-01-11 |
Posted by luckwii
I can't figure out what is doing it. I have been paying attention trying to find out. me too, i don't understate how can those notes help _________________________ |
Freeze |
Posted on 12-14-11, 03:39 pm
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Karma: 3752 Posts: 826/2112 Since: 06-28-11 |
Posted by STORMENT me too, i don't understate how can those notes help What? luckwii meant a bug and not the notes. |
LeWario |
Posted on 12-14-11, 03:43 pm
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Banned for being a complete idiot.
Karma: 529 Posts: 631/987 Since: 07-09-11 |
Which means we should stop going off topic.
Anyways, looking forward to this feature. |