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Posted on 11-13-11, 05:38 am (rev. 2)
Paragoomba


Karma: 36
Posts: 5/77
Since: 11-06-11
When you move entrences, there is an 8x8 snapping grid.

It would be good to make it so:
when you hold ALT, there would have no snapping.
when you hold SHIFT, there would have a 16x16 snap.

And maybe also, while you resize both XY on stuff. When you hold SHIFT, it will make a perfect square. (just like in paint, when you hold shift when drawing a square or cirle, it makes it perfect.)


EDIT: When you press F4, the editor will open the ROM in the emulator selected in the options.

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Posted on 11-13-11, 01:25 pm


Karma: 3752
Posts: 678/2112
Since: 06-28-11
I would prefer an option in the settings, that enables/disables snapping. Why shouldnt we like snapping?
It is quite useful.
Posted on 11-13-11, 01:48 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1119/4457
Since: 06-08-11
There's a button in the toolbar that enables/disables snapping.
And I personally find 16x16 snapping quite useless. Why would you want that? You can do it already with 8x8 snapping and looking at the surrounding blocks...
Posted on 11-13-11, 10:35 pm
Paragoomba


Karma: 36
Posts: 7/77
Since: 11-06-11
I just relized that, I posted this because of the green moving blocks paths, i thought it would screw up if nodes were placed correctly, and before making a reply, i tested it, and it had no flaws. Im sorry for this.

What about when you press F4, the editor will open the ROM in the emulator selected in the options?
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Posted on 11-13-11, 10:58 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1122/4457
Since: 06-08-11
Hmm not hard to do. Though I dont see the usefulness of it. Waiting for the emu to launch, mmhmhmh...

Personally, I always have the emulator open, and when I want to test, I press alt+tab to select the emulator, and then F12 + Enter which reloads the ROM in No$gba. Easy and fast.
Posted on 11-13-11, 11:04 pm
Fuzzy
Full mod

Karma: 1183
Posts: 276/785
Since: 06-28-11
For my ZAMN editor I implemented a feature that generates a save state to the current level for easy testing. Basically it just takes a pre-created save state and edits the RAM address for the current level, then launches the emulator. This could be a useful feature for NSMBe, but I don't know where the current level RAM address is
Posted on 11-14-11, 03:06 am
Porcupo
Did you win the game?

Karma: 211
Posts: 162/322
Since: 06-28-11
Maybe this will help...
Posted on 11-14-11, 07:02 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 1123/4457
Since: 06-08-11
Yea...
Well, that's the actual level data. Instead the good thing to do would be to have a savestate of the ROM in the level loading screen, and then edit the "level number" in RAM so that it loads the specified level.
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