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Posted on 02-03-12, 10:54 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 1470/4458 Since: 06-08-11 |
It does not actually crash, it goes out of sync: different things happen on different DS's.
But yea, the result is kinda the same. You don't want either of the things to happen ![]() |
TBmax |
Posted on 07-18-12, 01:13 pm
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Karma: 17 Posts: 1/3 Since: 01-11-12 |
WOUAW thank you so much it gave me the idea
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Posted on 09-12-12, 04:03 pm
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![]() Karma: 39 Posts: 42/72 Since: 08-11-12 |
nice hack
![]() Perhaps in the future we can change the number of players in multiplayer ... although it is too early to think about that ... |
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Posted on 09-12-12, 06:30 pm
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![]() ( ͡° ͜ʖ ͡°) Karma: 10131 Posts: 2544/4458 Since: 06-08-11 |
It's absolutely not possible to get more than 2 players
![]() The NSMB's code is full of static arrays of size 2. It's impossible to resize them because there's more data after them. To resize them, they'd have to be allocated somewhere else, and all the references changed. It's impossible ![]() And I'm pretty sure the wifi code is also designed for 2 players only ![]() |
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Posted on 09-12-12, 08:13 pm
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![]() Karma: 39 Posts: 43/72 Since: 08-11-12 |
Posted by Dirbaio It's absolutely not possible to get more than 2 players ![]() The NSMB's code is full of static arrays of size 2. It's impossible to resize them because there's more data after them. To resize them, they'd have to be allocated somewhere else, and all the references changed. It's impossible ![]() And I'm pretty sure the wifi code is also designed for 2 players only ![]() Ou ... With the progress of the community is impossible ![]() ![]() |