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Posted on 09-17-18, 05:44 pm (rev. 5 by  Helios on 11-25-18, 03:30 pm)
Cheep-cheep
Beyond DS and Project Tape

Karma: 572
Posts: 190/195
Since: 06-28-17

(tentative name)

Project Tape is a remaster of the classic NES game, Super Mario Bros. Grouping all 8+1 worlds (32+1 levels) of the original game into one single massive stage, Project Tape aims to recreate the nostalgia while giving players a whole new experience.

The game will feature:
  • a long stage covering from W1-1 to W8-4 and one more[note]
  • over 10 ASM hacks applied to create a "new mode"
  • enhanced graphics from New Super Mario Bros. 2, New Super Mario Bros. U and Newer Super Mario Bros. Wii
  • creative new game mode (similar to orienteering), consider this as a new way to play Super Mario Bros.
  • many more exciting features to come
Note: The "massive stage" is not a ripoff idea from Endless Earth. It's just there to make sure the events work properly.

Therefore, the hack will have ONE level with 33 sections. The point of this hack is not "beating the level", but "beating the level while meeting all the objectives".

There will be three objectives, each rewarding a Star Coin:

The time limit will be removed at a later stage of development.

Screenshots & Videos:




Current Progress: 16%

Graphics:
 TRS
Noidea
Newer Team

ASM:
 newluigidev
 MeroMero
 skawo
RicBent
Powerline

Level Design:
Nintendo

If I cause confusion between Project Tape and Endless Earth, I am willing to release this after Endless Earth is done.
Thanks for reading!
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Check out these awesome hacks! Beyond DS is now my major hack!
Posted on 09-17-18, 09:08 pm
Ninji
W1 out :)

Karma: 432
Posts: 215/225
Since: 10-22-17
Even if I am not a huge fan of remaking older games I have to admit that this looks pretty cool. Will definetly give it a shot :D
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New Super Luigi DS v1.0///// YT (mostly music/remixes)
Posted on 09-17-18, 11:38 pm (rev. 3 by  Ninja NAH on 09-18-18, 01:47 am)
Koopa
Adventure Time is over and I'm sad.

Karma: 261
Posts: 102/114
Since: 06-19-17
How do you move from level to level? Is there just a pipe at the end of the classic level?

What happens if you want to go back a level?

What happens after all the achievements are completed?

Is it open world like endless earth or one (really really) long level?

Looks real interesting
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Switch friend code:
SW-2893-0121-3239

Time is an illusion that helps things make sense
So we are always living in the present tense
It seems unforgiving when a good thing ends
But you and I will always be back then
Posted on 09-18-18, 03:34 am (rev. 1 by  Helios on 09-18-18, 03:38 am)
Cheep-cheep
Beyond DS and Project Tape

Karma: 572
Posts: 191/195
Since: 06-28-17
This is my plan, but it may not come true because I don't know ASM:

I'll try to get rid of the world map and play the credits once the level is finished. Credits will play. Stars will be given according to the number of Star Coins you collect.

You cannot "go back", as I will set them to exit only. Otherwise, some green rings using "move 8 pixels right" will reload.

It's one really long level.

I'll try to make the exits from a stage more interesting. Sometimes it's a pipe, sometimes it's a end castle. I nuked the door animation and sound, and I duplicated a flipped castle.
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Check out these awesome hacks! Beyond DS is now my major hack!
Posted on 09-18-18, 11:48 am
Buzzy Beetle


Karma: 1792
Posts: 366/378
Since: 08-17-15
Sooo, you want to go to 1-1 when you load a file? Also triggering the credits is as easy as changing scenes. Just hook to exitLevel, and uh, pretty sure the file stars is just a field in saveData that you can set. I can write this for you if you'd like.
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tre3 z0N3

Posted on 09-18-18, 11:51 am
Cheep-cheep
Beyond DS and Project Tape

Karma: 572
Posts: 192/195
Since: 06-28-17
Ah, yes, exactly.
Thanks for your help!
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Check out these awesome hacks! Beyond DS is now my major hack!
Posted on 09-18-18, 03:37 pm
Micro-Goomba
Lol

Karma: 112
Posts: 3/12
Since: 08-21-18
looks good
Posted on 09-19-18, 12:04 pm (rev. 1 by  Helios on 09-19-18, 12:04 pm)
Cheep-cheep
Beyond DS and Project Tape

Karma: 572
Posts: 193/195
Since: 06-28-17

A little preview, without the Green Rings.

The progress bar does not move when Mario is overflowed to another level. I decided to get rid of it.
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Check out these awesome hacks! Beyond DS is now my major hack!
Posted on 09-26-18, 02:34 pm, deleted by  Arceus: Stop with this one word posts
Posted on 12-01-18, 06:54 pm
Cheep-cheep
Beyond DS and Project Tape

Karma: 572
Posts: 195/195
Since: 06-28-17
Some bad news here
I am finishing 2-1, and the game crashed after I cleared 1-4. You know what it means? Yes. The game somehow cannot handle the level. I do not know how MF64 got the game to work, so I will need to invest time into SMEE and port everything there.

As I am working on another project right now and due to me being lazy & hating to port stuff, this project may be significantly delayed. I hope you can understand the situation and be patient. Thank you.
_________________________
Check out these awesome hacks! Beyond DS is now my major hack!
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