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Posted on 12-22-18, 09:38 am
Paragoomba
Banned

Karma: 156
Posts: 73/73
Since: 03-24-17
It happens to me with my rom. I try always in DeSmuME, and doesn´t work.
So then I try with melonds and works perfectly!
You shoud try this!
Posted on 12-22-18, 01:36 pm
Melon Bug
Swagmaster

Karma: 761
Posts: 700/728
Since: 04-24-18
I have tried nogba and it's worse. Dont worry, Im hoping to fix my Vista this weekend.
Now, I have managed to make World 7-Castle and I tested it the 10. Hence, the 10 is this close to being unplayable because of ram.

And yes, I have tried Melon DS but ran into a couple issues because it's still in development. Desmume works depending on what bit PC you have.
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 12-22-18, 02:08 pm
☭ coffee and cream


Karma: 9863
Posts: 2640/2647
Since: 06-26-11
desmume is still in development too
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Kuribo64 - RH-fucking-cafe - Kafuka

zrghij
Posted on 12-23-18, 06:16 pm
Melon Bug
Swagmaster

Karma: 761
Posts: 702/728
Since: 04-24-18
I know that. Anyways, went ahead and custom made this attachment.



the PC image could use work but I think I did good with the phone and the DS.
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 12-23-18, 07:07 pm
Red Paragoomba


Karma: 41
Posts: 51/58
Since: 09-23-17
Except "How do I play that on phone [or tablet or a pc]" spam now. Also, laptop picture lacks a trackpad and has ultrawide screen.
Posted on 12-23-18, 07:29 pm
Melon Bug
Swagmaster

Karma: 761
Posts: 703/728
Since: 04-24-18
Thanks for telling me. Looked like I forgot something
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 12-24-18, 11:47 pm


Karma: 22
Posts: 12/13
Since: 07-05-17
Do you need testing? I can test on my DS?
Posted on 12-25-18, 02:53 am
Melon Bug
Swagmaster

Karma: 761
Posts: 705/728
Since: 04-24-18
When I finish all the levels graphics and code, I will let you be a Beta tester.
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 12-26-18, 09:41 pm
Newcomer
I am weird.

Karma: 18
Posts: 7/7
Since: 05-25-18
This hack looks pretty good.
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Underground levels are a PAIN
Posted on 01-01-19, 04:08 am


Karma: 1
Posts: 1/1
Since: 01-01-19
umm guys can you guys tell me how to load this game on android?

i used a drastick but the game is not there its just other game like other DSgames

plz guys tell me how
Posted on 01-01-19, 08:48 am
Red Paragoomba


Karma: 41
Posts: 54/58
Since: 09-23-17
Have you patched a NSMB ROM or just trying to put a patch file (*.xdelta) through Drastic?
Posted on 01-03-19, 08:06 pm (rev. 1 by  Skylander on 01-03-19, 09:51 pm)
Melon Bug
Swagmaster

Karma: 761
Posts: 712/728
Since: 04-24-18
1-2 is being redone! Nothing has been going on really, so it's time to take a dive back into this. Still trying to aim the release between March and May



C A S T I N G A V O T E

I made this from a spare tile on the Jyotyu combined with flagpole parts from the Subnohara. It looks cool but it looks like it's too big. What do you guys think? It'll be the closest to a physical checkpoint unless Newer DS Code is released. Save or Scrap?


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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 01-03-19, 10:39 pm
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
Posts: 693/710
Since: 02-12-16
I mean this'll get scrapped anyway when the Newer DS code is released, but you could maybe try adding new tiles to the jyotyu. It's pretty easy, so long as you don't follow meromero's tutorial (it overcomplicates things for nothing). you can simply do so by exporting the graphics, adding the graphics you want and reimporting with existing palette. this will cause some minor graphical errors, which are easily fixable in NSMBe's graphics editor.
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 01-03-19, 10:56 pm
Melon Bug
Swagmaster

Karma: 761
Posts: 713/728
Since: 04-24-18
I tried adding the flag to the subnohara first, but I had to extend the image to add it. Sadly, even if it did work, the palettes went beserk and I had to replace the whole tileset just to get the palettes working again. Thanks for the advice!
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 01-03-19, 11:25 pm
Spike
Status: Debating on whether I should be doing serious stuff or watching anime.

Karma: 1497
Posts: 696/710
Since: 02-12-16
You mean when you tried extending sub nohara? Did you forget to use the ASM hack?
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Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Posted on 01-04-19, 01:39 am
Melon Bug
Swagmaster

Karma: 761
Posts: 714/728
Since: 04-24-18
that was before you mentioned it. So yeah... It's a weird situation for me and ASM hacks. I cannot apply them until I go to my grandpa's house. Y'see, his computer is the only one with Devkitpro installed. I couldn't get it on my 10 or Vista probably because it's either not enough room or the OS is no longer supported. Not asking for help here, but that's what I do.
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 01-06-19, 01:37 am
Melon Bug
Swagmaster

Karma: 761
Posts: 719/728
Since: 04-24-18
1-2 has been completely redone and looks a lot nicer. I'm redoing alot of the early beta levels because they needed improvement, and I would like you guys to have good quality while playing this hack
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New Super Mario Bros. U DS:
https://nsmbhd.net/thread/4444-new-super-mario-bros-u-ds-demo-release/
Posted on 01-16-19, 12:27 am


Karma: 22
Posts: 13/13
Since: 07-05-17
Sounds good, I'll look forward to that.
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