Pages: 1234 »
Posted on 10-13-11, 10:03 am (rev. 14)
Porcupo
Did you win the game?

Karma: 211
Posts: 130/322
Since: 06-28-11
Minecraft DS With Mobs!

What is included?
Day/Night circle WIP
Add/Remove Blocks
Block-Chooser
Collision
Gravity
Moving Camera
Growing Grass
a 1024x128 World
Mobs
Player Animations


Controls
Left/Right = Running to left/right
Up = Jumping
L/X (For people with broken shoulder Buttons) = Choose Block
R/Y (For people with broken shoulder Buttons) = Remove Block
Touchpen = Add/Remove Blocks
START = Save Menu


Screenshots




DOWNLOAD
On the Google Code Page Here

We hope you enjoy

I found a bug!!!
Tell us about it!

I have a suggestion!
Tell us about it!

Known Bugs!
-Can't properly place a block under you.
Posted on 10-13-11, 02:45 pm
Super Mario
( ͡° ͜ʖ ͡°)

Karma: 10010
Posts: 974/4457
Since: 06-08-11
Yay!

Hint: Put some screenshot
Posted on 10-13-11, 02:51 pm
Roy Koopa


Karma: 4011
Posts: 804/2722
Since: 06-26-11
Yeah, when we have something good to show
@CoolAs
Which Folder I have to use now? the DS_CRAFT folder or the 2D-Craft_DS folder? I copied now the the files from DS_CRAFT to 2D-Craft_DS so we can use them there...
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-13-11, 03:37 pm


Karma: 3752
Posts: 504/2112
Since: 06-28-11
What can we do already in Demo 2? I am lazy, so I don't want to test it out now.
BTW: ray's Signature Spoiler is super-cool. I don't know why, but I clicked on it already twice.
Posted on 10-13-11, 03:45 pm
Roy Koopa


Karma: 4011
Posts: 806/2722
Since: 06-26-11
Since CoolAs REWROTE all again, you can do nothing Now I dont understand the code anymore xD
@Spoiler
Lol, thank you
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-13-11, 03:46 pm


Karma: 3752
Posts: 507/2112
Since: 06-28-11
Posted by ray
Since CoolAs REWROTE all again, you can do nothing Now I dont understand the code anymore xD

But since the code is not too huge, you will get in fast again, I think.
Good Luck!
Posted on 10-13-11, 03:48 pm (rev. 1)
Roy Koopa


Karma: 4011
Posts: 808/2722
Since: 06-26-11
Posted by NsmB_PrO
Posted by ray
Since CoolAs REWROTE all again, you can do nothing Now I dont understand the code anymore xD

But since the code is not too huge, you will get in fast again, I think.
Good Luck!


Nahh... he wrote it over many files I REALLY hope I can get in again
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-13-11, 03:59 pm


Karma: 3752
Posts: 509/2112
Since: 06-28-11
Posted by ray
Nahh... he wrote it over many files I REALLY hope I can get in again

Writing something over more files is a better organisation. So you will get it quickly again.
Posted on 10-13-11, 04:00 pm
Roy Koopa


Karma: 4011
Posts: 809/2722
Since: 06-26-11
Yeah, thats true, but there are so many things I dont know
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-14-11, 11:00 am (rev. 4)
Porcupo
Did you win the game?

Karma: 211
Posts: 131/322
Since: 06-28-11
Posted by NsmB_PrO
Posted by ray
Nahh... he wrote it over many files I REALLY hope I can get in again

Writing something over more files is a better organisation. So you will get it quickly again.

That's exactly why I did it, over more files == better organisation.

Also ,PM me with questions

EDIT: And yeah, I need to add comments.
EDIT2: Dirbaio can you tell me what is wrong, After about 2 seconds the DS hanges in the current revision, if I comment out one of the render lines in world.cpp, it works fine. I think I'm exausting the stack but i'm not too sure. Sadly I'm not so CoolAs Now. xD
This is a render line
else if (world->blocks[i]==GRASS) GRASS_render(i*32-world->CamX,j*32-world->CamY);

Posted on 10-14-11, 02:36 pm (rev. 1)
Roy Koopa


Karma: 4011
Posts: 812/2722
Since: 06-26-11
I still dont know which folder I have to use
I'm always updating the 2D-Craft_DS folder And I think we need now a project file for the DS_CRAFT folder... because I always have to copy the new changes to the 2D-Craft_DS folder. There's a project I still wonder, why you put the .h files into the source folder and not into the include folder
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-14-11, 08:46 pm
Porcupo
Did you win the game?

Karma: 211
Posts: 132/322
Since: 06-28-11
Use the DS_CRAFT folder for the unstable releases, (the buggie ones) and the 2D-Craft_DS folder for the not buggie releases.

Oh, and anyway I REALLY need to check weather a sprite is on screen before rendering it, rendering like 192 sprites does not work
Posted on 10-14-11, 09:27 pm
Roy Koopa


Karma: 4011
Posts: 814/2722
Since: 06-26-11
But I can only program and compile with a project file And there is NO project file in DS_CRAFT... and WHHHHHYYYY??? are the .h files in the source folder?
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-14-11, 09:54 pm
Porcupo
Did you win the game?

Karma: 211
Posts: 133/322
Since: 06-28-11
because those .h files go with a .cpp file in the source folder.

ANNNND, use cmd + make
(or copy a project file)
Posted on 10-14-11, 09:56 pm
Roy Koopa


Karma: 4011
Posts: 815/2722
Since: 06-26-11
Lol, I dont get it (Its late here ) Cant you create a perfect folder and upload it to google code?
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-14-11, 10:41 pm
Porcupo
Did you win the game?

Karma: 211
Posts: 134/322
Since: 06-28-11
Well I dont use the project files to compile the game I use terminal and the tool make.

I cant quite compile DS games on windows (Actually I dont have svn on windows) and can't use project notepad on this computer, you should be able to copy the project notepad files and open them and press alt+F1 to compile the project, but you will have to modify things to view all of the files.


Posted on 10-14-11, 10:42 pm (rev. 1)
Koopa


Karma: 75
Posts: 74/102
Since: 08-05-11
ray, You should really make the sun on the top and have it moves across the screen and change from night to day. Make the sun go up the top screen until it disappears and then make the moon appear. I think the amount of time of night and day should be the same as in the actual minecraft. You should have the option to make the minimap and other stuff disappear in the settings part.
_________________________
"What to know what happens if someone assassinates dirbaio? He dies. NOW WHAT!?"
Posted on 10-14-11, 10:44 pm (rev. 1)
Roy Koopa


Karma: 4011
Posts: 816/2722
Since: 06-26-11
Yeah, with every new revision, I copy the source folder into my folder and put the .h files into the include folder, so Programmers Notepad can read the .h files

EDIT: @LoLuigi
Yeah, we know but for now we try to make a simple worldgenerator. As longer as I look on CoolAs code, I think "WHAT THE FUCK DID HE THERE??" xD
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Posted on 10-16-11, 01:16 am (rev. 3)
Porcupo
Did you win the game?

Karma: 211
Posts: 137/322
Since: 06-28-11
Hey everyone give ray a wafl (or 2) cause he understands the code enough to add another block to the game!



Also Here have some small flat cookies:




------Posts Merged-------

Progress is going on VERY well with Minecraft DS.
I'm starting to think it of less of a random project that I started and that I have 99.999999% chance of quitting it, its starting to become quite fun.

Anyway have a look at this screenshot of the (almost) latest svn

Currently it is successfully generating a RANDOM map based on the time and is telling me exactly what block I'm stepping on.
But, the world generator kinda sucks , a real one is coming soon.

EDIT: ohh btw the empty spaces are actual blocks (diamond and redstone) not AIR, but I have not written the renderer for them yet.
Posted on 10-16-11, 01:18 am
Roy Koopa


Karma: 4011
Posts: 821/2722
Since: 06-26-11
Yeah and npt only this I understand the COMPLETE code now
_________________________
See a lots of creative DS Hacking here
If you want to support me, you might check out my Patreon Page : )
Pages: 1234 »