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Posted on 09-23-11, 05:03 pm
Roy Koopa


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When you try to open the level Configurations with a area where NOTHING is, you get the error (Thread title). I first had to create a bit crap, before I was able to change the Tileset
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Posted on 09-23-11, 05:37 pm
Super Mario
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Humm, what revision?
Posted on 09-23-11, 05:39 pm
Roy Koopa


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228
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Posted on 09-23-11, 05:42 pm
Super Mario
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Hmmmokay
Then I'll have a look. I was just asking in case you were using the newer broken revisions.
Posted on 09-23-11, 05:43 pm
Roy Koopa


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Nahh...I can READ and if I can READ, I KNOW that I should NOT use the latest revisions, like luckwii and ElMario did xD
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Posted on 09-23-11, 05:46 pm
Super Mario
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I'm not saying you can't read
Still, please, when reporting bugs, ALWAYS say the rev number you're using. I think it was on the info thread, if not I'm going to put it there right now.
Posted on 09-23-11, 05:47 pm
Roy Koopa


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Lol
I know you never said, I cant read
But now I'll add the rev number
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Posted on 09-23-11, 10:51 pm
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Wow, this Index out of bounds of array seems to be everywhere.

And why are you using 228? I made rv. 234 on Google Code. Is there something wrong with it?
Posted on 09-23-11, 10:55 pm


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r234 is unstable.
r233 is the latest "useable" revision... The revisions above are pure shit, until they get stable again.
Posted on 09-24-11, 01:21 am
Fuzzy
Full mod

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r234 is the last stable revision, and I have been using your Google Code upload and it works just fine.
Posted on 09-24-11, 08:12 am
Roy Koopa


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I'm using r228 because I know that this revision IS stable
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Posted on 09-24-11, 09:45 am


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oops. I just realized, that I am using r234 all the time. Thought I would use r233.

@ray: r234 just works fine. Use it!
Posted on 09-24-11, 11:48 am
Roy Koopa


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Posted by NsmB_PrO
oops. I just realized, that I am using r234 all the time. Thought I would use r233.

@ray: r234 just works fine. Use it!


Ooookkkk I see now, there's the move everything feature
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Posted on 09-24-11, 03:27 pm
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Yea. r234 is the latest stable revision.
234
Posted on 12-15-11, 11:01 pm
Super Mario
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I can't reproduce this bug.

Can you provide a detailed explanation on how to make it happen, ray?
If not I'm going to close
Posted on 12-16-11, 02:47 am
Buster Beetle


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Posted by Dirbaio
I can't reproduce this bug.

Can you provide a detailed explanation on how to make it happen, ray?
If not I'm going to close


I have been using 234 lately, unless I need features from newer revisions. You can use the newer ones to see a sprite that hasn't been added...or the new entrance data.

But I can confirm no errors on rev234. The only error I get really is when opening and closing a rom too fast. I think it trips up the spritedata update. But you have to do it fast.
Posted on 12-16-11, 05:02 am (rev. 1)
Roy Koopa


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The problem is already fixed (You can close this thread)
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