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Posted on 07-09-16, 03:54 am
Fuzzy
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Did you create an NSBTX? Pretty sure they are the files which store the textures. When replacing the models I think you should use either EFE or NSMBe to save, as you're having issues with MKDSCM. Just replace the .NSBMD and the corresponding .NSBTX.
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Posted on 07-09-16, 04:20 am (rev. 1 by  Birdo on 07-09-16, 04:21 am)
Red Paragoomba


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Posted by cros107
Did you create an NSBTX? Pretty sure they are the files which store the textures. When replacing the models I think you should use either EFE or NSMBe to save, as you're having issues with MKDSCM. Just replace the .NSBMD and the corresponding .NSBTX.

Kinda but Not Really, I keep getting an error code when trying to make one..... Is there any other way I can make a png file a nsbtx?? Because mkdscm isn't working... and when I try to judt use the .png It doesn't say its a texture...
Posted on 07-09-16, 04:33 am (rev. 5 by  cros107 on 07-09-16, 04:37 am)
Fuzzy
Will never finish a hack

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Wait- so where are you getting the models btw? You may have to scale them down with https://www.dropbox.com/s/xdy40yf06kpp5vu/TemplateCT.skp?dl=0 <- this sketchup template, which is the size of a kart in MKDS.

Also, still don't know why the textures aren't working. What is your process?

Edit: forgive my html noobiness above :p
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Posted on 07-09-16, 05:00 am (rev. 4 by  Birdo on 07-09-16, 06:38 am)
Red Paragoomba


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Posted by cros107
Wait- so where are you getting the models btw? You may have to scale them down with https://www.dropbox.com/s/xdy40yf06kpp5vu/TemplateCT.skp?dl=0 <- this sketchup template, which is the size of a kart in MKDS.

Also, still don't know why the textures aren't working. What is your process?

Edit: forgive my html noobiness above :p


All I did was took a basic texture hack of mario, opened blender, edited the shape of mario to make it look like E GADD, then edited the texture in GIMP2 to add more detail, fixed the textures to the model, then when I tried to export it to mkds course modifier nsbmd creator, it gave me the ERROR message
Also= the texture file that I edited was a png file
And= The Mario Texture Hack came from the DS Hack Store at DSHACK.ORG
LASTLY= Sketchup will not let me import my model because it is not a SKETCHUP file
Posted on 07-09-16, 05:25 am (rev. 1 by  cros107 on 07-09-16, 05:35 am)
Fuzzy
Will never finish a hack

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That's pretty weird then. Unless I'm missing something. Sketchup Make can't import .obj files by default, you have to install a plugin. But if it's from the DSHACK hack store it should work. Sorry.

Edit: JUST THOUGHT OF SOMETHING! Are the textures powers of 2?
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Posted on 07-09-16, 05:39 am
Red Paragoomba


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Two Things:

I have edited the models and textures in blender, so they are not straight from the Hack Store

I dont now if the textures are to the powers of 2... how do I check?
Posted on 07-09-16, 06:10 am (rev. 2 by  cros107 on 07-09-16, 07:25 am)
Fuzzy
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Sorry, what I meant to say was a square/rectangle with the length + width being multiples of 2. So, say, 8x8, 16x16, 32x64, 128x128 etc.
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Posted on 07-09-16, 06:43 am (rev. 1 by  Birdo on 07-09-16, 06:44 am)
Red Paragoomba


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You know what, I think Im just going to start fresh..... I have the model, Its just the texture thats giving me trouble.



So disregard anything previously said, all I want to know is.....
How do I edit an In-game models texture??
By in-game I mean MADE BY NINTENDO,
example= Mario, Dry Bones, R.O.B.
That is all i want to know.
Posted on 07-09-16, 07:34 am
Fuzzy
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The textures are in the character folders in the various kart select .carc folders in the root of the file system. There may be somewhere else where they are stored but the textures are grouped with the models. You can just extract them, edit them and replace them in with EFE.
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Posted on 07-09-16, 07:44 am
Red Paragoomba


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Thanks, but what do I EDIT them with? Everything I have tried using make you export them as png files, but I dont know how to import them as .nsbtx files! Thats my whole problem with texture files..... I dont know how to make them .nsbtx files!
Posted on 07-09-16, 08:28 am
Fuzzy
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When you double click on a .nsbtx in MKDSCM you can export it as a PNG and after editing it, import it, which I think converts it back to an nsbtx.
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Posted on 07-09-16, 06:27 pm (rev. 1 by  Birdo on 07-09-16, 06:50 pm)
Red Paragoomba


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Posted by cros107
When you double click on a .nsbtx in MKDSCM you can export it as a PNG and after editing it, import it, which I think converts it back to an nsbtx.

That doesnt work, the png files dont change....

Edit: I tried replacing the textures in MKDSCM and then exporting the texture file to efe then replacing the model in efe but when I tested it nothing showed up there was no character only a Kart...
Posted on 07-10-16, 04:32 am
Fuzzy
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What do you mean they don't change? Did you import them into EFE in png or nsbtx format? PNGs won't work as textures. And I think without a texture the model is just invisible. It should work perfectly, the only problem I had was navicating the ,CARCs.
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Posted on 07-10-16, 08:45 pm
Red Paragoomba


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I think I got it to work, I had exported them as png format... Is it the same process with the standard kart textures, or is it more complicated than that?
Posted on 07-11-16, 05:12 am
Fuzzy
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Should be exactly the same. But it might get frustrating as there are a lot of copies of the characters and karts stored in varios CARCs.
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Posted on 07-11-16, 06:40 am
Red Paragoomba


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Sorry for so many questions, But If I switch out the tracks with custom ones would the cpu's follow the old tracks path or the new one?
Posted on 07-11-16, 10:12 am
Buzzy Beetle


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Unless you edit the NKM, the CPU players will follow the old track's path.
CTs usually have edited NKMs, if your CT has its NKM edited, it should follow the new path.
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Posted on 07-11-16, 11:38 am
Fuzzy
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By the way, try asking the guys over at DSHack.org. They would be better suited to answer your questions.
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Posted on 07-13-16, 12:24 am
Red Paragoomba


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Thanks, for that website, I need to try it out. I feel stupid for not knowing this, but where is the standard kart in MKDS files?? I know that the standard kart is kart A, but I can only find the players karts B and C....
Posted on 07-13-16, 12:55 am (rev. 1 by  Arctus Platner on 07-13-16, 12:59 am)
Red Paratroopa
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It is in the files for the karts that Mario uses.

The rom directory for it is:\data\KartModelMenu\kart\mario

Just in case you need to know specifically where.
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