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Posted on 05-25-16, 01:44 pm (rev. 3 by ImageBot on 11-21-16, 03:20 am)
Inactive, don't bother

Karma: 1265
Posts: 369/377
Since: 10-07-12


Hello everyone,

Some people asked me how to create a Star Coin selection screen like this:



So I am going to show you step by step how to create your own.
Let's get into it.

Step 1.
At first you create a view of 272x192. This is the size of the height and width of the screen.



Step 2.
Create a small box of 5x5 and put it right under the view at the the centre.


Step 3.
Create 3 arrows made out of Tile God sprites (Tile creator/destroyer).
Each arrow has it's own sprite data.
The sprite data for each arrow is listed down below.

Tile God arrow 1 sprite data: 01 00 00 00 11 00
Tile God arrow 2 sprite data: 02 00 00 00 11 00
Tile God arrow 3 sprite data: 03 00 00 00 11 00



Step 4.
Put down 3 switches inside the box upside down, this is the area where you controll Mario/Luigi and where you decide to which area they warp to.
The sprite data of each Switch is listed down below.

Switch 1 Sprite data: 00 2F 00 10 02 01
Switch 2 Sprite data: 00 30 00 10 02 01
Switch 3 Sprite data: 00 31 00 10 02 01



Step 5.
Put down 3 warp sprites.
The sprite data for each Warp sprite is listed down below,

Warp zone 1 sprite data: 2F 00 00 08 00 11
Warp zone 2 sprite data: 30 00 00 08 00 12
Warp zone 3 sprite data: 31 00 00 08 00 13



Step 6.
Create 3 Zones. Each Zone has a size of 16x48. Put these zones over the Warp sprites.



Step 7.
Put down 3 times the Event Controller-If uses zones sprite above the view wherever suitable.
The sprite data for each Event Controller is listen down below.

Event Controller 1 - connected to zone 1 sprite data: 00 01 01 00 00 20
Event Controller 2 - connected to zone 2 sprite data: 00 02 02 00 00 20
Event Controller 3 - connected to zone 3 sprite data: 00 03 03 00 00 20



Step 8.
Select the player enterance and put it right into the centre of the 5x5 box.



Step 9.
Put down 3 Star Coin sprites 1 tile under the arrows.
The sprite data of the Star Coins has been listed down below.

Star Coin 1 Sprite data: 00 00 00 00 00 10
Star Coin 2 Sprite data: 00 00 00 00 01 10
Star Coin 2 Sprite data: 00 00 00 00 02 10



Step 10.
When finished it should look like this:


__________________________________________________________________________________________________________________________________
I hope that this tutorial helped you people a lot.
If you got any questions about this subject feel free and ask me.
~Wesley
New Super Holiday Bros - Mario Kart GTA San Andreas
Posted on 05-26-16, 05:09 pm (rev. 4 by ImageBot on 11-21-16, 03:20 am)
a

Karma: 1139
Posts: 1154/1289
Since: 02-12-13

Can anyone guess how I did it? It's pretty simple actually lol. (no particles, smooth animation, works)

(Star model is by Wesley, gave it to me for testing this thing out only)
Posted on 05-26-16, 05:20 pm


Karma: 1345
Posts: 235/355
Since: 05-26-15
Rotating Triangle Lift sprite maybe?
Posted on 05-26-16, 05:30 pm
a

Karma: 1139
Posts: 1155/1289
Since: 02-12-13
Ah, you got it. Good job lol. It's a background which says Select the Mission which I'll reposition slightly, and the arrow is a compeltely black textured Rotating Triangle Lift.
Posted on 05-26-16, 05:56 pm (rev. 1 by Sherry_ on 05-26-16, 05:56 pm)


Karma: 1345
Posts: 236/355
Since: 05-26-15
Anther tip:

Insteand of retexture the Rotating Triangle Lift, you can use this!
So, you can use the Lift, too.

 Wesley, you did a great tutorial.
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