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Posted on 05-24-16, 04:23 pm
Not a hacker

Karma: 188
Posts: 76/153
Since: 04-05-16
Probably i post in the wrong forum...

But i want to know more about sprite settings.

Are these sets a rom feature or it was just zero-made from the editor!
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Posted on 05-24-16, 04:27 pm (rev. 3 by  Fluorescent on 05-24-16, 04:34 pm)



Karma: 472
Posts: 67/139
Since: 04-08-16
It's in the Rom, because of RAM limitation

(My edit got Ninja'd)
The Legendary Sprite 326:
Posted on 05-24-16, 04:30 pm
この記号は… 解読できないよ…


Karma: 6043
Posts: 1866/2725
Since: 01-17-13
Why would anyone take the trouble to implement that as a feature? The only reason it's here is the DS's limitations.

Try out the search function if you want to know more. There are most probably threads about it already.
Posted on 05-26-16, 06:25 pm
Birdo


Karma: 2754
Posts: 1609/2091
Since: 06-26-11
Its a real setting in the level format that is looked at by the game. This isn't unique to NSMB either: SMW, YI, SM64 and SM64DS all have similar setups.
Posted on 05-26-16, 08:18 pm
Newcomer


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Since: 05-21-16
Every video game has to be told where to look for any specific graphic, whether it be a texture to put on a model, or a sprite to be displayed on a 2D plane. There's even a rule about not messing up in this on SMWC, and having a red Buzzy Beetle when you meant to use a Spiny, since they both share the same space in their respective graphic files.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
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