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KingYoshi |
Posted on 11-15-15, 04:47 pm
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Fire Brother
Eugene Karma: 3646 Posts: 553/1120 Since: 11-29-11 |
When I convert a MIDI to SSEQ, note slide effects like volume slides, pitch slides etc. seem to get lost in-game.
I think this is caused by one of the programs I use to convert MIDIs: Anvil Studio or midi2sseq. I’ll show what I mean with those note slide effects using some examples. Example 1: The high sound at the ‘NSMB Ghost House’ music contains pitch slides. If I convert the SSEQ to MIDI, and then convert the MIDI back to SSEQ using Anvil Studio and midi2sseq, the pitch slides disappear. With slides: http://youtu.be/h7TsvISirkE Without slides: ghosthouse_without_slide.mp3 Example 2: The World 8 music also contains a pitch slide, used by the lava-ish instrument. If I convert the SSEQ to MIDI, and then convert the MIDI back to SSEQ using Anvil Studio and midi2sseq, the pitch slide disappears. With slides: http://youtu.be/cRE6se-MEew?t=8s Without slides: W8_without_slide.mp3 This is the way I convert MIDIs to SSEQ: _Opening the MIDI in Anvil Studio _Choose option 'Export MIDI-Format 0 file…' * _Converting the MIDI to SSEQ using midi2sseq _Replace 'BGM_X.sseq' with the SSEQ I just made in the sound_data map _Make a SDAT file with NDS Editor (kiwi.ds) *This could be the cause of the problem, but if choose the regular 'Export' option, midi2sseq.exe will crash if I try to convert the MIDI. I hope there's someone who knows a solution for this. |
Thierry |
Posted on 11-15-15, 05:15 pm (rev. 1 by Thierry on 11-15-15, 05:18 pm)
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この記号は… 解読できないよ…
Karma: 6043 Posts: 1713/2725 Since: 01-17-13 |
I always considered the sseq2mid conversion as bad and not worth losing time, so I can't help you much here.
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KingYoshi |
Posted on 11-15-15, 05:22 pm
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Fire Brother
Eugene Karma: 3646 Posts: 554/1120 Since: 11-29-11 |
Posted by Thierry I always considered the sseq2mid conversion as bad and not worth losing time, so I can't help you much here. The problem isn't caused by the SSEQ to MIDI conversion. If I download MIDIs from internet with note slides, also then the slides won't work in-game. So it has to be something in the MIDI to SSEQ conversion. |
Arctus Platner |
Posted on 11-15-15, 05:32 pm
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Red Paratroopa
Friend of N64s and DSes Karma: 516 Posts: 68/171 Since: 07-26-15 |
Posted by KingYoshi If I download MIDIs from internet with note slides, also then the slides won't work in-game. So it has to be something in the MIDI to SSEQ conversion. I've noticed that as well, as it seems when I test a midi with the in-game instruments(from a dls export of the instruments used by the sseq) in FL Studio, the notes do what they are supposed to do. _________________________ My Youtube Channel Never use a flash drive unless you are transferring files... |
KingYoshi |
Posted on 11-19-15, 07:07 am (rev. 1 by KingYoshi on 11-19-15, 07:07 am)
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Fire Brother
Eugene Karma: 3646 Posts: 557/1120 Since: 11-29-11 |
So.. No-one has a solution for this?
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KingYoshi |
Posted on 12-19-15, 10:59 am
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Fire Brother
Eugene Karma: 3646 Posts: 583/1120 Since: 11-29-11 |
Since no-one at the board seems to have a solution for this..
Do you know someone, not from NSMBHD, who's very good with DS Music Hacking and may knows a solution? I really want to be able to use those note slides in my music hacks |
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