|
Posted on 02-24-15, 10:02 am
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 17/34 Since: 10-03-14 |
Posted by StapleButter Posted by aboood40091 Please, if you want to use them, give credits for ripping. Thanks to Treeki for making an awesome GTX extractor(that never works). ??? Crediting you for ripping graphics made by someone else? What kind of bullshit is that? Whatever, I'll remove that. _________________________ Join the New Mario Team today! Click here to play my new 3D Mario game made in C++ |
|
Posted on 02-27-15, 09:47 am (rev. 2 by
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 18/34 Since: 10-03-14 |
Also, I would like to add the fact that I'm trying to add NSMBU/NSLU support to Reggie!Next.
Posted by aboood40091 And also by someone else, it's a secret, I just can't say who, but I know that person. Yeah but seriously, when I ask that person if he's doing what he is supposed to be doing, he doesn't answer me a direct answer, he just says "You'll know soon". That's a yes for me. _________________________ Join the New Mario Team today! Click here to play my new 3D Mario game made in C++ |
|
Posted on 02-27-15, 10:24 am
|
![]() Karma: 2526 Posts: 1276/2052 Since: 06-26-11 |
|
Posted on 02-27-15, 10:25 am (rev. 2 by
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 19/34 Since: 10-03-14 |
Heh, about that...
No people, he's not who you think he is... _________________________ Join the New Mario Team today! Click here to play my new 3D Mario game made in C++ |
|
Posted on 02-27-15, 10:42 am
|
![]() Karma: 2526 Posts: 1277/2052 Since: 06-26-11 |
It is not you, I can tell you that. I think that is pretty obvious.
_________________________ Will pay unspecified $ for NSMB beta. |
|
Posted on 02-27-15, 11:30 am
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 20/34 Since: 10-03-14 |
|
Posted on 03-01-15, 09:51 am (rev. 1 by
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 21/34 Since: 10-03-14 |
OK, made a lot of progress, my editor might be able to view at least 1-1 now.
Edit: It's very buggy, I get this error: in LoadTilesetNames "struct.error: unpack_from requires a buffer of at least 128 bytes" I remember me and Treeki talking about that NSMBU textures requires a buffer of 128 bytes, I seriously don't know what to do know. Whatever, here a screenshot: http://postimg.org/image/72qmfmp1b/full/ _________________________ Join the New Mario Team today! Click here to play my new 3D Mario game made in C++ |
|
Posted on 03-13-15, 04:59 am
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 30/34 Since: 10-03-14 |
OK 99% finished working on my editor to let it view NSMBU levels, give me some time people, I might show a screenshot today or tomorrow if I can.
![]() _________________________ Join the New Mario Team today! Click here to play my new 3D Mario game made in C++ |
|
Posted on 03-13-15, 08:25 am (rev. 1 by
|
![]() Karma: 2526 Posts: 1287/2052 Since: 06-26-11 |
So you've taken RoadrunnerWMC's or Treeki's editor and named it your own, then?
_________________________ Will pay unspecified $ for NSMB beta. |
|
Posted on 03-14-15, 10:15 am
|
![]() Banned for attempting to steal other people's work Karma: 10 Posts: 31/34 Since: 10-03-14 |
How can I let Treeki give me his editor? Impossible dude.
How can I let RoadrunnerWMC give me his editor if I can't contact him in the first place???? _________________________ Join the New Mario Team today! Click here to play my new 3D Mario game made in C++ |
|
Posted on 12-22-17, 11:35 am, deleted by RicBent: Do not bump threads without reason. Thx.
|