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Posted on 06-26-14, 07:58 pm
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Entrances are always represented as a 1x1 block. This isn't very intuitive for things like doors or pipes, where you don't always know the proper placement.

I think those specific entrances should be represented under more appropriate forms. For example, door entrances would be a 2x3 rectangle matching the shape of the door graphics. Pipe entrances would be 2x1 or 1x2 depending on their orientation.
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Posted on 06-26-14, 08:18 pm


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Yeah I thought of that some time ago too. Yet the problem is that for instance the door object can either be 2x3 for the normal door or 3x3 for the boss door. NSMBe would need to automatically recognize if the entrance is in front of a boss door or in front of a normal door.
I am sure there are even more cases like this I just could not keep in mind.
Posted on 06-26-14, 08:29 pm
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Or display two borders around the entrance object: one for the normal door and one for the boss door.

Dunno.
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Posted on 06-26-14, 09:26 pm
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Posted by Freeze
Yeah I thought of that some time ago too. Yet the problem is that for instance the door object can either be 2x3 for the normal door or 3x3 for the boss door. NSMBe would need to automatically recognize if the entrance is in front of a boss door or in front of a normal door.
I am sure there are even more cases like this I just could not keep in mind.


Thats a very good point. It happens with pipes and mini pipes too.

Im not sure how to draw thst properly that wont be super confusing for users...
Posted on 06-26-14, 09:35 pm (rev. 1 by  gridatttack on 06-26-14, 09:35 pm)
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Posted by Dirbaio
Posted by Freeze
Yeah I thought of that some time ago too. Yet the problem is that for instance the door object can either be 2x3 for the normal door or 3x3 for the boss door. NSMBe would need to automatically recognize if the entrance is in front of a boss door or in front of a normal door.
I am sure there are even more cases like this I just could not keep in mind.


Thats a very good point. It happens with pipes and mini pipes too.

Im not sure how to draw thst properly that wont be super confusing for users...


Mini pipes are just 1 block.

For doors you can display 2 rectangles. One that is the size of the big doors, and one the size of the small doors. The small one would need to be offsetted because the entrance must be on the corner, while big doors on the center.

Pipes, they just can be 2x2 blocks. CHanging display when setting the entrance direction.
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Posted on 06-26-14, 10:08 pm
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The route I'd take is detect when the entrance object is dragged onto a pipe or door, and snap to it.

To make it work with custom tilesets too, it'd have to check tile behaviors.
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