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TheToaster |
Posted on 06-16-14, 05:34 pm
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Paragoomba
Karma: 37 Posts: 22/69 Since: 01-29-14 |
I am having trouble understanding the camera controller sprites and how to use them:
Zoom (I think i know what it is but how do i use it?) 0 Stick to bottom length activator left/right In air vertical scroll stop left/right Horizontal Camera offset Touching ground vertical scroll stop left/right Can someone explain what each does, and how to use them? _________________________ |
Lunarius |
Posted on 06-16-14, 10:34 pm
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I am random… very random.
Karma: 750 Posts: 520/682 Since: 01-17-12 |
Posted by IceStorm I am having trouble understanding the camera controller sprites and how to use them: Zoom (I think i know what it is but how do i use it?) 0 Stick to bottom length activator left/right In air vertical scroll stop left/right Horizontal Camera offset Touching ground vertical scroll stop left/right Can someone explain what each does, and how to use them? Touching Ground Vertical Stop Left/Right - You place these on the floor. Then set the number of vertical number of blocks that will act like a wall. For example, I have a level that has a secret exit, and I don't want the camera to show it. I'll put this on the floor, and then count how many blocks up it is required for Mario to see the secret entrance. Horizontal Camera Offset - This basically moves the camera more to the right, or left from Mario's position. In Air Vertical Scroll Stop - The same as Touching Ground Vertical Stop except that it can be placed in the air, or where there are no blocks. Zoom - The higher the value you input, the more it will zoom in to Mario. |
TheToaster |
Posted on 06-16-14, 10:40 pm
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Paragoomba
Karma: 37 Posts: 25/69 Since: 01-29-14 |
That background though
what about 0 Stick to bottom length activator left/right? _________________________ |
Lunarius |
Posted on 06-16-14, 10:45 pm
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I am random… very random.
Karma: 750 Posts: 522/682 Since: 01-17-12 |
Pages: 1