Posted on 01-23-16, 10:08 pm
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No I mean, the 'yahoo' voice used in the video seems to ripped straigh from the E3 trailer.
Posted on 01-24-16, 11:11 am (rev. 1 by  KTRMAmbiance on 01-24-16, 11:11 am)
Buzzy Beetle


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I did the underwater BG again nearly a month ago, however with the same colors, sea stuff and the top part

I hope this will be fine.
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Posted on 01-24-16, 11:33 am
Paratroopa


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This is way better
The two rock blocks look weird but since we can't see much of the background in the screenshot I guess it's fine.
Posted on 01-24-16, 12:04 pm (rev. 1 by ImageBot on 11-21-16, 03:18 am)
Fire Brother
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Underwater background progress:

Beta:


Foreground by  KTRMAmbiance & Background by  Simpson55:


Newer foreground and background by  KTRMAmbiance:
Posted on 01-24-16, 02:07 pm (rev. 1 by  KTRMAmbiance on 01-24-16, 02:26 pm)
Buzzy Beetle


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Posted by Thierry
No I mean, the 'yahoo' voice used in the video seems to ripped straigh from the E3 trailer.


No. I've ripped it from SM64DS, but I used this method to insert it:
http://www.3dshack.org/forum.php?page=thread&tid=23

Same with the "Ha-haaaa" voice when getting the Mega Mushroom, however that voice sounded fine while the "Yahoo" voice seemed to be somewhat low-quality. I'll try again, with replacing the entire SWAV file with the SM64DS one, instead of editing the stock NSMB SWAV with Audacity. I tested and it now sounds better.
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Posted on 01-24-16, 02:36 pm (rev. 1 by ImageBot on 11-21-16, 03:18 am)
Paratroopa


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Posted by KingYoshi
Underwater background progress:

Beta:


Foreground by  KTRMAmbiance & Background by  Simpson55:


Newer foreground and background by  KTRMAmbiance:


The last one is the best, although the background I made was based of another beta underwater level screenshot.
Posted on 01-24-16, 02:48 pm (rev. 1 by ImageBot on 11-21-16, 03:18 am)
Fire Brother
Eugene

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Posted by Simpson55
The last one is the best, although the background I made was based of another beta underwater level screenshot.


Oh, that would be this one I guess:


Btw, see that Manta Ray on that screenshot. Should we try to get this into NSMB? Its model isn't stored in NSMB, is it? According to MarioWiki, Manta appears in SM64 but I'm not sure if he also appears in SM64DS. If he isn't anywhere in NSMB and neither in SM64DS, than forget what I said.
Posted on 01-24-16, 02:53 pm (rev. 1 by ImageBot on 11-21-16, 03:18 am)
Paratroopa


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Posted by KingYoshi
Posted by Simpson55
The last one is the best, although the background I made was based of another beta underwater level screenshot.


Oh, that would be this one I guess:


Btw, see that Manta Ray on that screenshot. Should we try to get this into NSMB? Its model isn't stored in NSMB, is it? According to MarioWiki, Manta appears in SM64 but I'm not sure if he also appears in SM64DS. If he isn't anywhere in NSMB and neither in SM64DS, than forget what I said.


Yes it's this screenshot, and since SM64DS is a remake of SM64, of course Manta Ray appears in it, in Dire Dire Docks.
Posted on 01-24-16, 03:00 pm (rev. 2 by  KingYoshi on 01-24-16, 03:24 pm)
Fire Brother
Eugene

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Posted by Simpson55
Yes it's this screenshot, and since SM64DS is a remake of SM64, of course Manta Ray appears in it, in Dire Dire Docks.


Ah okay.

This is how he looks like in SM64DSe.


So.. Should we try to insert this into the Beta Replica somehow?
Posted on 01-24-16, 03:05 pm
Paratroopa


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Do you know a way to implement it in the game?
Posted on 01-24-16, 03:12 pm
Fire Brother
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I know that it's possible to convert BMD (SM64DS's 3D Model format) to OBJ to NSBMD, by using SM64DSe and MKDSce.

I unfortunately don't know how to convert BCA (SM64DS's 3D Animation format) to NSBCA.
Posted on 01-24-16, 03:30 pm
Paratroopa


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Would it be possible to recreate this animation by our own?
And then program Manta Ray as an enemy in ASM? (BTW do we have to program everything in ASM? Nintendo DS games weren't fully made in ASM, right?)
Posted on 01-24-16, 09:22 pm
Fire Brother
Eugene

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See this: http://kuribo64.net/board/thread.php?id=2474

I asked on the SM64DS Hacking forum of Kuribo64.net about the SM64DS animations, and Fiachra (I guess one of the current developers of SM64DSe) said that there's going to be an 'Export to ICA' option, which is great, since I got an ICA to NSBCA converter.
Posted on 01-25-16, 05:31 pm
Paratroopa


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cool
Posted on 01-26-16, 06:15 pm
Fire Brother
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I wouldn't know which sprite to replace with this though
Posted on 01-27-16, 12:02 am
Flurry
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Posted by KingYoshi
I wouldn't know which sprite to replace with this though
Try replacing the Giant Unagi. I'm not the best expert on model replacing, but I think it could work.
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Posted on 01-27-16, 12:13 am
Buzzy Beetle


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But Giant Unagi has a different behavior than Manta Ray.
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Posted on 01-27-16, 12:24 am
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Well I've though about it, and yeah there's isn't really any enemy that would fit best. Even if we were to make a custom behavior, taking the enemy that fits best as a base would be probably be easier.

Posted by Ambiance 69
But Giant Unagi has a different behavior than Manta Ray.


Do you have a better idea, then?

From the way it's moving in the screenhot, we can tell the behavior might be quite different from the eel's, but maybe it will do.
I'm not a hundred percent sure, tough.
Posted on 01-27-16, 12:29 am (rev. 3 by  KTRMAmbiance on 01-27-16, 12:30 am)
Buzzy Beetle


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Unagis don't leave shimmering rings behing them, but Manta Rays do.

More info here: http://www.mariowiki.com/Manta_Ray
and here: http://www.mariowiki.com/Unagi

Well I don't wanna go too off-topic.
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Posted on 01-27-16, 05:09 am
Roy Koopa
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The Manta Ray was clearly a background decoration, like how NSMBU had Cheep Cheeps swimming around in the background of water levels.
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