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Posted on 08-11-13, 10:12 pm
Giant Red Koopa


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So how is this going? Have you done anything else with it yet?
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Posted on 08-11-13, 10:38 pm
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Can't work on it ATM because I didn't take the code with me on vacation.

My last efforts went into figuring out the collision shit so the sprite could be used for more than just decorating the level. But uh, not simple.

If something significantly important happens, rest assured that I'll post about it
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Posted on 08-11-13, 11:26 pm
Giant Red Koopa


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Ok!

Did you put the code up of the version were it jumps? If so I may have a use for this... think smb3
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Posted on 08-15-13, 10:41 pm
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I didn't. I'll do it as soon as I get back home.
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Posted on 06-12-14, 07:03 pm (rev. 1 by  SaturnYoshi on 06-12-14, 07:05 pm)
Giant Red Koopa


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You home yet

Just saw this again, you forgot I guess...

EDIT: also cant download
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Posted on 06-12-14, 07:18 pm
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Oh fuck, right. Blarg blarg blarg...

I gotta look for it in the mess my HDD is. Whenever I find it, I'll upload it. But only once I'm done moving my sites to my new server.
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Posted on 06-17-14, 01:39 am
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Here you go.

About fucking time. Better late than never, I guess.
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Posted on 06-27-14, 12:02 am
Giant Red Koopa


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thanks! ill mess around with it to see what I can create
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Posted on 11-16-14, 11:45 pm
Giant Red Koopa


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Sorry to bump, but could someone upload a updated symbols.x? I need it to use the sprite hack.
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Posted on 11-17-14, 04:46 am
Red Koopa


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The title sure is wrong. Well, I didn't like it, but atleast the first sprite was made
Posted on 11-17-14, 12:24 pm
Morton Koopa
Once upon a time there was a tiger.

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Posted by MPG
The title sure is wrong. Well, I didn't like it, but atleast the first sprite was made



If you assume it was indeed the first custom sprite, then this means you assume the title isn't wrong.
Posted on 11-17-14, 01:20 pm
We do what we must because we can

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Posted by MPG
The title sure is wrong. Well, I didn't like it, but atleast the first sprite was made


What do you expect. Yoshi?
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Posted on 12-29-14, 05:10 am (rev. 2 by RicBent on 08-15-15, 07:30 pm)
Administrator

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I always get an error at initActivePhysics(&s100->activephysics, s100, s100physics, 0); and registerCollider(&s100->activephysics);



Could you help me fixing that problem? Would be great


Nevermind fixed it.


For everyone who's wondering:

The link in  StapleButter's post is the updated version of the sprite
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Posted on 08-15-15, 07:14 pm
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http://kuribo64.net/get.php?id=41102ElFUJ3OhCyO
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