Posted on 08-11-15, 09:48 pm


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A couple other things I thought I'd add, so you don't have to make another new version later on:

-Blue mini mushroom toad houses acquired w/ double-digit finishing time don't despawn after use
-The red pipe at the end of the W8 2nd tower crashes the game (lost my progress from 8-5 to 8-8, lol)

Played on R4 DS, wood bg.

Thx!
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Posted on 08-11-15, 11:03 pm
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Thank you for that support to improve this hack!
1. I fixed the boos fight, it shouldn't be possible anymore
2. Yeah, I think I won't change anything there
3. I try to rebuild that part
4. That's not really fixable. But hey, you've got infinite mini mushrooms
5. Really? o.O That's really strange because it's just a normal pipe and on an emulator it doesn't crash
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Posted on 08-21-15, 01:24 pm
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Here is version 2.1 with some fixes:

- fixed Boss fight in 3-Castle
- Rebuilt 4-Tower

Here's the link:
http://www.mediafire.com/download/vc3z38w1akso6zv/SMB.+TNW+2.1.xdelta
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Posted on 09-21-15, 07:59 pm
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I started let's playing my own hack on Youtube. But in German. So if you are interested and able to understand German you can risk a look.

https://www.youtube.com/watch?v=RD1QRVHNJm4
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Posted on 09-24-15, 07:05 pm


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In 3-T the screen shifts over when obtaining the second star coin and it won't shift back, keeping you trapped.
Posted on 09-24-15, 07:09 pm
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Posted by manturan
In 3-T the screen shifts over when obtaining the second star coin and it won't shift back, keeping you trapped.


This was fixed three days ago
Just download the newest version.
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Posted on 10-18-15, 08:44 am
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Version 2.2 - The Bugfix Update

This is maybe the last update because it fixes all bugs I found during my Let's Play which is finished now.
It also includes some improvements.

Changelog:
- Improved 2-5
- Improved bonusarea in 2-Castle
- Adjusted endarea of 7-2
- Adjusted endarea of 8-3
- Fixed TriggerIDs in 3-3 not getting triggered
- Fixed trapped Broozer in 4-GhostHouse
- Fixed too easy Starcoin in 4-Castle
- Fixed ground drives the wrong direction in 7-GhostHouse
- Fixed Starcoin in 4-Tower
- Fixed misplaced midway in 2-Tower
- Fixed Texturebug in 4-GhostHouse
- Fixed Flying-?-Block and Map Hammer Bro in 6-B
- Fixed Zoom and Lakitus in 7-4
- Fixed Autoscroll bug in 8-Tower2
- Fixed minor things

Downloadlink:
Click me
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Posted on 11-05-15, 05:52 pm
Micro-Goomba
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How did you make the blocks like nsmbu blocks?
Posted on 11-05-15, 05:56 pm
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Posted by Mario1989
How did you make the blocks like nsmbu blocks?


Magic.







(Or maybe taken from Sharks)
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Posted on 11-05-15, 08:15 pm
Micro-Goomba
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Why xdelta? You know those files don't work for me! Try NMP files!
Posted on 11-05-15, 08:39 pm (rev. 1 by  Arceus on 11-05-15, 08:39 pm)
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Posted by Mario1989
Why xdelta? You know those files don't work for me!


No I don't. Why should I?
But I know for sure that I won't "try" .nmp files because they don't support ASM-Hacks (if you even know what that is).
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Posted on 11-06-15, 07:32 pm, deleted by  Arceus: Shut up, Idiot
Posted on 11-06-15, 08:23 pm
Shyguy


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Just saying, having 20 exclamation marks takes a lot of credibility away from your post.
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Posted on 11-07-15, 01:41 am (rev. 1 by Mario1989 on 11-07-15, 01:49 am)
Micro-Goomba
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im just kiddin Oh... just send me the rom
Posted on 11-07-15, 09:58 am (rev. 1 by  Wesley on 11-07-15, 09:58 am)
Inactive, don't bother

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Posted by Mario1989
im just kiddin Oh... just send me the rom


We don't do this for a few reasons. At first it is illegal. We cannot distribute copyrighted material. All non public domain ROMs contain intellectual property owned by their creators. Nintendo, Sega, Capcom, etc... own the characters, game data, and code contained in a ROM. Freely distributing this data is illegal and we wish to abide by the law on this site so we don't get shut down and can continue to provide the services we do for you. Besides archiving patches it allows authors to get credit for the work they have done and provides the ability to keep track of versions. In addition, many patch authors do not want their work distributed in illegal packages. We don't wish to get patch authors in trouble due to independent actions from individuals like you.
Distributing a patch is perfectly legal.

Hopefully this clears things up for you.
Posted on 11-07-15, 04:44 pm
Micro-Goomba
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sorry. i just want the block sprites...
Posted on 11-08-15, 12:49 pm, deleted by  Arceus: offtopic
Posted on 12-25-15, 10:57 pm
Doesn't actually do anything.

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I'm currently playing your hack right now (halfway through world 4) and I've noticed three big issues that should be brought to your attention:


- In 2-Tower, there is considerable slowdown and sprites visually disappearing in the section after the midway point with the rotating platforms and the dry bones. I'm not certain what causes this. If it matters, I am playing using a DSTwo on a 3DS.

- There are a few situations where the player is not given enough leniency in learning a level's gimmick or a puzzle. Notable for this is 2-Castle, in which the ? switch at the beginning of the level is implied to be what destroys the blocks leading to the next part of the level. Not only is it not the solution to the puzzle, it serves no purpose whatsoever. In addition, the actual solution (lifting up a goomba and stomping it) is easy to mess up and you must kill yourself to try again if you fail.

- Also in 2-Castle, in the section with the roulette block, entering this section while mini causes the player to jump too high when entering and you get trapped in the wall.
♪♫♩♬
Posted on 12-27-15, 06:11 pm
Boomboom
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Posted by TRS
- In 2-Tower, there is considerable slowdown and sprites visually disappearing in the section after the midway point with the rotating platforms and the dry bones. I'm not certain what causes this. If it matters, I am playing using a DSTwo on a 3DS.

Try it with a non-SDHC card if you aren't using one.
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Posted on 01-03-16, 01:18 pm (rev. 2 by  Arceus on 01-20-16, 02:23 pm)
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A small fix/improvement update due to this post.

Changelog
- 2-Castle puzzle is easier to understand
- 2-Castle Bonus Area is fixed for Mini-Mario
- Found missing coins in 6-2
- Redesigned starting area in 6-2
- Challenge Mode isn't available anymore
- a few adjustments

Download
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