Posted on 10-09-13, 07:43 pm
We do what we must because we can

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Nope

http://nsmbhd.net/thread/1191-go-behind-tiles-with-arrow/
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Posted on 10-27-13, 03:15 am
Knifed by Sakuya

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Hm. I forgot.

2-5 is impossible.
Fix the entrance with the firebars!
When i go in it. I freeze.

2-Tower. Theres a area where theres too many Drybones.
It lagged the shit out of me.

2-Castle- The paragoombas are overkill. I can't get past them without taking damage.

3-3 I can't tell when the koopas are gonna face when they fall.
I'm always taking damage from them.
Please place them lower so i can tell when what position they will fall.

3-Castle That Big Whomp is...Slightly hard to avoid.

3-2 Know the part where the platform makes you go up to hit the block to unlock another?
Well the platform when down before i saw the block killing me.

Did you fix some of theses?
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Posted on 10-27-13, 09:50 am
We do what we must because we can

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2-5: Fixed
2-Castle: Its a bit easier now
3-3: Fixed
3-Castle: Hard but possible
3-2: Fixed
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Posted on 10-27-13, 01:36 pm
a

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How do you get the Blue Shell ? block behaviour to work?!??!?

I tried copy-pasting the behaviour from both SMB:TNW and ASMB, and pasting it into the tile behaviours box, but I just get a empty block or a collision-less block?!!?

Is this hardcoded or something? Or is it ASM?
Posted on 10-29-13, 12:52 am
Roy Koopa
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Posted by hamza62240
How do you get the Blue Shell ? block behaviour to work?!??!?

I tried copy-pasting the behaviour from both SMB:TNW and ASMB, and pasting it into the tile behaviours box, but I just get a empty block or a collision-less block?!!?

Is this hardcoded or something? Or is it ASM?


Nobody else is having this problem, so you're doing something wrong. Are you using the jyotyu tileset?
New Super Mario Bros.: Clone Tag Team 1+2 / New Super Mario Advance + Take 2 / Super Mario: Endless Earth
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Posted on 10-29-13, 10:51 am
a

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Yes, I am using the jyotyu tileset.
Posted on 10-29-13, 05:24 pm
We do what we must because we can

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Discuss that somewhere else but not in this thread. Hamza you can also search in the behaviour list theres somewhere an option with "Blue shell".
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Posted on 10-29-13, 05:49 pm
a

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No there isn't, it only appears when I check certain things. And the option doesn't work, gives me a empty block or a collision-less block.

Alright I'll discuss it in another thread.
Posted on 11-03-13, 09:38 pm (rev. 1 by  Arceus on 11-03-13, 09:39 pm)
We do what we must because we can

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Its post 400 (yay ^^) so I decided to show a first spoiler of Beta 3. What do you think about that level?


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Posted on 11-03-13, 10:20 pm
この記号は… 解読できないよ…


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Very good. I like this level, your NSMB Wii blocks, your NSMB U pipes, and I like how you used the green blocks.


But the background is by CooperMario?
Posted on 11-04-13, 04:59 pm
Cheep-cheep


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I like the NSMBU pipes and the 3th star coin location is original.Good job Arceus!!
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Posted on 11-04-13, 08:24 pm
Mariomaster

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I realy like the idea behind the level. The design is nice and the hardness is fair for the 5th world. But it doesn't look that nice if the green blocks erase blocks. The music is pretty cool, but maybe it would fit more into in a mushrooms level.
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Posted on 11-04-13, 08:33 pm
a

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How do you do the green snake blocks which fall, and how do you do that green snake blocks which erase blocks? Also how do you do that ! switch block?
Posted on 11-04-13, 09:01 pm (rev. 1 by  Arceus on 11-04-13, 09:02 pm)
We do what we must because we can

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Posted by hamza62240
How do you do the green snake blocks which fall, and how do you do that green snake blocks which erase blocks? Also how do you do that ! switch block?


"How do you do this, How do you do that..." I´m not the informationcenter hamza!

But to answer your questions:
1/2. Spritedatabase is your friend
3. Never heard of re-textureing?
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Posted on 11-04-13, 09:05 pm
a

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Urgh, I know that you re-textured but what sprite did you re-texture? I don't remember. I mean, what is the sprite which falls after a while of you standing on it?

I know you are not the information center
Posted on 11-04-13, 09:08 pm (rev. 2 by Thierry on 11-04-13, 09:10 pm)
この記号は… 解読できないよ…


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Posted by hamza62240
Urgh, I know that you re-textured but what sprite did you re-texture? I don't remember. I mean, what is the sprite which falls after a while of you standing on it?


This one is the original green blocks, but retextured a bit.
Posted on 11-04-13, 09:09 pm
We do what we must because we can

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The !-switch is sprite 152. The texture file is: /obj/A_block_ncg.bin
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Posted on 11-04-13, 09:10 pm
a

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Urgh...

The original Snake Blocks can not fall like that and erase blocks! I don't understand how Arceus did that!!
Posted on 11-04-13, 09:11 pm
We do what we must because we can

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Then try to find it out. I already gave you the answer. Back on topic please.
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Posted on 11-04-13, 09:13 pm, deleted by  Arceus: You repeat yourself