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							Posted on 09-18-14, 10:59 pm
						 
						
						
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						  Giant Red KoopaKarma: 851 Posts: 916/1315 Since: 11-12-12  | 
					
						 
							no they are not! 
					you need to map16em, flip and arrange them ![]() I will maybe make it later  | 
				
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							Posted on 09-28-14, 01:59 pm
						 
						
						
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						  Giant Red KoopaKarma: 851 Posts: 922/1315 Since: 11-12-12  | 
					
						 
							SMB3 tileset: 
					Wood Tileset.nmt  | 
				
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							Posted on 09-28-14, 03:44 pm
						 
						
						
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						  Buzzy BeetleNormal gamer, retired hacker Karma: 267 Posts: 331/375 Since: 05-03-13  | 
					
						 
							Can you update the first post?
						 
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							Posted on 09-28-14, 04:57 pm
						 
						
						
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						  Giant Red KoopaKarma: 851 Posts: 924/1315 Since: 11-12-12  | 
					
						 
							Why?
						 
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							Posted on 09-28-14, 05:02 pm
						 
						
						
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						  Buzzy BeetleNormal gamer, retired hacker Karma: 267 Posts: 332/375 Since: 05-03-13  | 
					
						 
							Because you can put the tilesets so it will be easier for user's.
						 
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| Thierry | 
						 
							Posted on 09-28-14, 05:25 pm (rev. 1 by Thierry on 09-28-14, 05:25 pm)
						 
						
						
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							この記号は… 解読できないよ… 
					Karma: 6233 Posts: 1113/2807 Since: 01-17-13  | 
					
						 
Could you make them SML style? (still with NSMB quality)  | 
				
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							Posted on 09-28-14, 05:35 pm (rev. 3 by  
						
						
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						  Giant Red KoopaKarma: 851 Posts: 925/1315 Since: 11-12-12  | 
					
						 
							Later I will try 
					EDIT: Added NSMBU stone blocks EDIT2: Here you go, ![]() Thanks for the template!  
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| Thierry | 
						 
							Posted on 09-28-14, 07:17 pm
						 
						
						
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							この記号は… 解読できないよ… 
					Karma: 6233 Posts: 1114/2807 Since: 01-17-13  | 
					
						 Thanks.  
						![]() Gonna insert it in-game right now.  | 
				
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							Posted on 09-28-14, 07:56 pm (rev. 1 by  
						
						
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						  Giant Red KoopaKarma: 851 Posts: 927/1315 Since: 11-12-12  | 
					
						 
							No problem! 
					Edit: Here is your lion!  
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| Thierry | 
						 
							Posted on 09-28-14, 08:21 pm
						 
						
						
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							この記号は… 解読できないよ… 
					Karma: 6233 Posts: 1115/2807 Since: 01-17-13  | 
					
						 Nice, but can you make it 48 x 32, please? Or else it will be too small.
 
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							Posted on 09-28-14, 08:23 pm (rev. 1 by  
						
						
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						  Giant Red KoopaKarma: 851 Posts: 928/1315 Since: 11-12-12  | 
					
						 
							ok 
					EDIT: Here ![]()  | 
				
| Thierry | 
						 
							Posted on 09-28-14, 08:53 pm
						 
						
						
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							この記号は… 解読できないよ… 
					Karma: 6233 Posts: 1116/2807 Since: 01-17-13  | 
					
						 Thanks you very much.  
						![]() I will record the result in-game.  | 
				
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							Posted on 09-28-14, 08:59 pm
						 
						
						
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						  Giant Red KoopaKarma: 851 Posts: 929/1315 Since: 11-12-12  | 
					
						 
							No problem! 
					Need anything else?  | 
				
| Thierry | 
						 
							Posted on 09-28-14, 09:12 pm (rev. 1 by Thierry on 09-28-14, 09:15 pm)
						 
						
						
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							この記号は… 解読できないよ… 
					Karma: 6233 Posts: 1117/2807 Since: 01-17-13  | 
					
						 Yes, this:  
						![]() 3 block (48 px) x 2 blocks (32 px). EDIT: And sandy! forgot to say this.  | 
				
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							Posted on 09-28-14, 09:16 pm
						 
						
						
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						  Giant Red KoopaKarma: 851 Posts: 930/1315 Since: 11-12-12  | 
					
						 
							oh... 
					I will maybe do this tomorrow. Why not just use the vanilla desert  | 
				
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							Posted on 09-29-14, 10:03 pm
						 
						
						
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						  Giant Red KoopaKarma: 851 Posts: 940/1315 Since: 11-12-12  | 
					
						 
							Added bouncy cloud.
						 
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 Giant Red Koopa
 Buzzy Beetle

						
						
